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General Tabletop Discussion
*Dungeons & Dragons
When a PC is dead and gone, what options do the players have at your table(s)?
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<blockquote data-quote="Lanefan" data-source="post: 7496940" data-attributes="member: 29398"><p>Why not? Not every character gets involved in every xp-granting situation. Hell, not every character comes along on every adventure.</p><p></p><p>And a range of levels within the party is inevitable over the long run, for the following reasons:</p><p></p><p>- players cycling characters in and out of parties</p><p>- level or xp loss (even were I running a system that in theory didn't have this, I'd put it right back in)</p><p>- sudden level or xp gain e.g. from a wish or a DoMT card</p><p>- giving out individual xp awards based on who actually participated in the combat/encounter/whatever</p><p></p><p>And given as 5e supports all of these except perhaps the level loss (and even that can happen with a DoMT) I suggest your statement that level disparity cannot happen in 5e is untrue.</p><p></p><p>That's one way to do it, for sure.</p><p></p><p>What I tend to end up doing is setting a "floor" level (or, sometimes, xp number) which slowly rises as the average party level rises. Right now in my game it'd probably be 6th; and there's always a level range within any given party.</p><p></p><p>As for what to do on perma-death - until the party gets back to town such that the player can bring in either a new or pre-existing character, that player takes over playing a party NPC of which there's always one or two. Usually. Exceptions happen. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7496940, member: 29398"] Why not? Not every character gets involved in every xp-granting situation. Hell, not every character comes along on every adventure. And a range of levels within the party is inevitable over the long run, for the following reasons: - players cycling characters in and out of parties - level or xp loss (even were I running a system that in theory didn't have this, I'd put it right back in) - sudden level or xp gain e.g. from a wish or a DoMT card - giving out individual xp awards based on who actually participated in the combat/encounter/whatever And given as 5e supports all of these except perhaps the level loss (and even that can happen with a DoMT) I suggest your statement that level disparity cannot happen in 5e is untrue. That's one way to do it, for sure. What I tend to end up doing is setting a "floor" level (or, sometimes, xp number) which slowly rises as the average party level rises. Right now in my game it'd probably be 6th; and there's always a level range within any given party. As for what to do on perma-death - until the party gets back to town such that the player can bring in either a new or pre-existing character, that player takes over playing a party NPC of which there's always one or two. Usually. Exceptions happen. :) Lanefan [/QUOTE]
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When a PC is dead and gone, what options do the players have at your table(s)?
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