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General Tabletop Discussion
*Dungeons & Dragons
When a PC is dead and gone, what options do the players have at your table(s)?
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<blockquote data-quote="clearstream" data-source="post: 7498485" data-attributes="member: 71699"><p>Different groups find fun in different things, of course. The reason as DM I have my characters come back one level below the lowest level survivor is oriented toward the fun of the challenge. Survivors get to feel that their efforts to survive were <em>meaningful</em>. For me, coming back at the same level removes some of that meaning: it made no odds, mechanically at least, if the character lived or died.</p><p></p><p>I can see this been seen as a narrative-versus-mechanical focus thing. What I don't totally follow is that where a group is more narrative focused, why would coming back at the same level be needed? It feels to me like there is some mechanical concern going on there, even if unacknowledged.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7498485, member: 71699"] Different groups find fun in different things, of course. The reason as DM I have my characters come back one level below the lowest level survivor is oriented toward the fun of the challenge. Survivors get to feel that their efforts to survive were [I]meaningful[/I]. For me, coming back at the same level removes some of that meaning: it made no odds, mechanically at least, if the character lived or died. I can see this been seen as a narrative-versus-mechanical focus thing. What I don't totally follow is that where a group is more narrative focused, why would coming back at the same level be needed? It feels to me like there is some mechanical concern going on there, even if unacknowledged. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
When a PC is dead and gone, what options do the players have at your table(s)?
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