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when a player does not make it....
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<blockquote data-quote="Trellian" data-source="post: 22543" data-attributes="member: 1843"><p>Well, I haven't experienced something like you described in many years, when I was maybe 14 or 15. </p><p></p><p>My players always take care to let me know in advance, or as soon as it is possible. Stuff may come in the way at the last moment. </p><p></p><p>Also, I take care not to let one players absence matter that much. </p><p>Recently, all of my players have had a divine quest (to pay back for a greater resurrection), and of course, that player has to be there. </p><p></p><p>Sometimes, when I'm not 100% sure a player I really NEED to be there is going to meet, I prepare a replacement adventure.. maybe just a short one. If he comes, I'll play as usual (and save the replacement for an other occasion) if he doesn't, I play the replacement. </p><p></p><p>Of course, if you're in a middle of an ongoing story that did not conclude last session, you may not have another choice but to cancel. When the PCs are in a situation where it is IMPOSSIBLE for them not to adventure (in another plane of existence, ended last sessions imprisoned etc) you also have a problem. I always have copies of my PCs, so when I find myself in this dilemma, I usually plays the missing PCs, trying hard not to get them killed. </p><p>That is OK with my players, but may not be so with yours. </p><p></p><p>Boa</p></blockquote><p></p>
[QUOTE="Trellian, post: 22543, member: 1843"] Well, I haven't experienced something like you described in many years, when I was maybe 14 or 15. My players always take care to let me know in advance, or as soon as it is possible. Stuff may come in the way at the last moment. Also, I take care not to let one players absence matter that much. Recently, all of my players have had a divine quest (to pay back for a greater resurrection), and of course, that player has to be there. Sometimes, when I'm not 100% sure a player I really NEED to be there is going to meet, I prepare a replacement adventure.. maybe just a short one. If he comes, I'll play as usual (and save the replacement for an other occasion) if he doesn't, I play the replacement. Of course, if you're in a middle of an ongoing story that did not conclude last session, you may not have another choice but to cancel. When the PCs are in a situation where it is IMPOSSIBLE for them not to adventure (in another plane of existence, ended last sessions imprisoned etc) you also have a problem. I always have copies of my PCs, so when I find myself in this dilemma, I usually plays the missing PCs, trying hard not to get them killed. That is OK with my players, but may not be so with yours. Boa [/QUOTE]
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