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when a player does not make it....
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<blockquote data-quote="Kichwas" data-source="post: 22629" data-attributes="member: 891"><p>Is it the same player failing out both times?</p><p></p><p>Or different players?</p><p></p><p></p><p>If you have player;s who are not reliable you really have no way of running any deep plots.</p><p></p><p>Consider telling them all this. Then start the next three or four sessions running nothing but one shots with pre gen PCs.</p><p></p><p>Tell them they won't get anything else until they figure out if they really want to come to your game or not.</p><p></p><p>This could backfire; but at least you'll learn who cares enough to show. Or who's even polite enough to tell you before they cancel.</p><p></p><p></p><p>Flaky players are the bane of any DM. If you have them and you can't get them to shape up sometimes you're better off just folding up and moving on. It's just too frustrating not being able to run a developing game.</p><p></p><p></p><p>A lot of gamers have a policy that an absent character won't get hurt unless there's no other recourse.</p><p></p><p>If absenteeing is an issue reverse that policy. Missing players get their PC put in the frontlines. The first to be attacked. Hand the PC to a player with poor tactics and then gun for it in an obvious way.</p><p></p><p>What I'm suggesting here is a sort of calling of their bluff.</p><p></p><p>If they care; they'll shape up. If they don't care, you're better off without them.</p><p></p><p>It does risk antagonizing people.</p><p></p><p>The first action should always be talking with everyone. THe above is the last recourse you pull just before getting to that point were you just give it up and call the game quits.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 22629, member: 891"] Is it the same player failing out both times? Or different players? If you have player;s who are not reliable you really have no way of running any deep plots. Consider telling them all this. Then start the next three or four sessions running nothing but one shots with pre gen PCs. Tell them they won't get anything else until they figure out if they really want to come to your game or not. This could backfire; but at least you'll learn who cares enough to show. Or who's even polite enough to tell you before they cancel. Flaky players are the bane of any DM. If you have them and you can't get them to shape up sometimes you're better off just folding up and moving on. It's just too frustrating not being able to run a developing game. A lot of gamers have a policy that an absent character won't get hurt unless there's no other recourse. If absenteeing is an issue reverse that policy. Missing players get their PC put in the frontlines. The first to be attacked. Hand the PC to a player with poor tactics and then gun for it in an obvious way. What I'm suggesting here is a sort of calling of their bluff. If they care; they'll shape up. If they don't care, you're better off without them. It does risk antagonizing people. The first action should always be talking with everyone. THe above is the last recourse you pull just before getting to that point were you just give it up and call the game quits. [/QUOTE]
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