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when a player does not make it....
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<blockquote data-quote="KDLadage" data-source="post: 22935" data-attributes="member: 88"><p>I absolutely <strong>hate</strong> running a PC as an NPC -- I am not that character. I may be a hundred or so NPCs (and they are mine, I run them -- nobody else) but a character is, in my view, a very personal thing.</p><p></p><p>I have a total of 11 players right now (possible trhat we may drop to 9 in the near future). Since I allow them to play thier cohorts and such, this is a total of 14 PCs right now as well.</p><p></p><p>I run games where the plot intertwines all of these players. They are all getting things happening to them, they are all in the midst of the web of intrigue.</p><p></p><p>If one is missing -- even with a field as large as this one -- we all feel that loss. Fortunately, most of the players are very good at keeping up communications. In fact, two will be gone for a few months coming up (a trip to Europe) and so, we are winding down a total of 6-12 sub-plots and such so that the characters can have a legit reason not to be there any longer -- at least for a while.</p><p></p><p>But I feel your pain. On those off nights when someone has not called and has not shown up, it hurts. And is (in my opinion) is a sign of disrespect for the rest of the players in the game. As lusk would have it, the few tiems this has happened, it is always the player that has his 'center stage time' set up for that night...</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Oh well. Murphy was an optimist, after all.</p></blockquote><p></p>
[QUOTE="KDLadage, post: 22935, member: 88"] I absolutely [b]hate[/b] running a PC as an NPC -- I am not that character. I may be a hundred or so NPCs (and they are mine, I run them -- nobody else) but a character is, in my view, a very personal thing. I have a total of 11 players right now (possible trhat we may drop to 9 in the near future). Since I allow them to play thier cohorts and such, this is a total of 14 PCs right now as well. I run games where the plot intertwines all of these players. They are all getting things happening to them, they are all in the midst of the web of intrigue. If one is missing -- even with a field as large as this one -- we all feel that loss. Fortunately, most of the players are very good at keeping up communications. In fact, two will be gone for a few months coming up (a trip to Europe) and so, we are winding down a total of 6-12 sub-plots and such so that the characters can have a legit reason not to be there any longer -- at least for a while. But I feel your pain. On those off nights when someone has not called and has not shown up, it hurts. And is (in my opinion) is a sign of disrespect for the rest of the players in the game. As lusk would have it, the few tiems this has happened, it is always the player that has his 'center stage time' set up for that night... :( Oh well. Murphy was an optimist, after all. [/QUOTE]
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