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when a player does not make it....
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<blockquote data-quote="BenBrown" data-source="post: 23382" data-attributes="member: 1642"><p>Hear hear!</p><p></p><p>This is how we've kept our gaming group going for four years now. You show up, not because you don't have anything else to do, but because that's what you do on monday nights (or whatever night). It's as much a commitment as anything else. If you can't make it, or are going to be late, let the GM know as far in advance as possible.</p><p></p><p>If one player can't make it, we go with the "strangely silent" character. If two can't make it--out of five or six (plus gm)--then the game gets cancelled, or we do something else that we've planned in advance.</p><p></p><p>If you're not all living within a block of each other and can't just start gaming at a moment's notice, this is the <strong>only</strong> way to do it if you want any kind of continuity at all.</p></blockquote><p></p>
[QUOTE="BenBrown, post: 23382, member: 1642"] Hear hear! This is how we've kept our gaming group going for four years now. You show up, not because you don't have anything else to do, but because that's what you do on monday nights (or whatever night). It's as much a commitment as anything else. If you can't make it, or are going to be late, let the GM know as far in advance as possible. If one player can't make it, we go with the "strangely silent" character. If two can't make it--out of five or six (plus gm)--then the game gets cancelled, or we do something else that we've planned in advance. If you're not all living within a block of each other and can't just start gaming at a moment's notice, this is the [b]only[/b] way to do it if you want any kind of continuity at all. [/QUOTE]
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