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when a player does not make it....
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<blockquote data-quote="ThirdWizard" data-source="post: 2541597" data-attributes="member: 12037"><p>Last time I responded to this, I got a lot of board members angry at me for my players' sakes. So, before I say anything, let me state that this is the way we play, and don't let it bug you.</p><p></p><p>So, basically, missing players' PCs get run by another player. They reap all rewards and penalties for the game in which they miss. That means if they die, then they die, and if they come across an ancient relic that gives everyone a +2 inherent bonus to wisdom, then they get the +2 inherent bonus to wisdom. They're also daring in engagements with the enemy (within reason) and helpful with disabling traps and opening locked doors. </p><p></p><p>Note that no missing PC has actually died in at least 10 months, and the +2 wisdom thing did happen. The one that died was <em>raised</em> before the next session began.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2541597, member: 12037"] Last time I responded to this, I got a lot of board members angry at me for my players' sakes. So, before I say anything, let me state that this is the way we play, and don't let it bug you. So, basically, missing players' PCs get run by another player. They reap all rewards and penalties for the game in which they miss. That means if they die, then they die, and if they come across an ancient relic that gives everyone a +2 inherent bonus to wisdom, then they get the +2 inherent bonus to wisdom. They're also daring in engagements with the enemy (within reason) and helpful with disabling traps and opening locked doors. Note that no missing PC has actually died in at least 10 months, and the +2 wisdom thing did happen. The one that died was [I]raised[/I] before the next session began. [/QUOTE]
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