Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
When a rule is clear but leads to illogical efffects
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7021038" data-attributes="member: 4937"><p>This is what I asserted with respect to Rule Zero:</p><p></p><p>"It's not a given that a DM can use Rule Zero not only to cover things not covered by the rules, but to decide not to follow the rules when he doesn't like the results of doing so. A player can be justly upset when Rule Zero authority is claimed in a situation that is well covered by the rules, and can justly protest that the referee is in fact being arbitrary, uncreditable, and inconsistent when the referee violates the letter of the rules. No DM that wants to keep his player's long calls Rule Zero when he's going to overturn a rule mid-session, without calling a quorum, explaining his position, and validating his authority in this matter with "the people". What is clear and sensible to one person by no means is going to be clear and sensible to everyone. And don't expect simple "majority rule" to be sufficient here. You need pretty much unanimous consent if you aren't going to harm the player's sense of you as a fair and neutral arbiter."</p><p></p><p>You are focusing on whether the DM has the authority to ignore the rules, something I don't disagree with. What I wrote focused on whether he acts wisely when he does so, and is based on my practical experience as a DM and is meant as practical advice. So which assertion is 'that assertion' that is incorrect?</p><p></p><p></p><p></p><p>What is 'it'? And whatever 'it' is, I doubt I'm going to agree that any one simple thing is the 'entire point' of Rule Zero.</p><p></p><p></p><p></p><p>Right at the moment I run with a high trust group, and that's fine. My advice regarding when to use rule zero would be one which I would certainly try to impart to any child that wanted to be a GM. I think "YMMV" is entirely the point. You pulling rule zero with a group of grognards to change or ignore rules on the fly is very different than a 12 year old DM pulling rule zero to ignore rules on the fly with a group of 12 year olds. My advice is about maintaining and keeping trust even when you can't assume it exists.</p><p></p><p>"Get a better group" isn't a particularly helpful thing to tell that 12 year old DM.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7021038, member: 4937"] This is what I asserted with respect to Rule Zero: "It's not a given that a DM can use Rule Zero not only to cover things not covered by the rules, but to decide not to follow the rules when he doesn't like the results of doing so. A player can be justly upset when Rule Zero authority is claimed in a situation that is well covered by the rules, and can justly protest that the referee is in fact being arbitrary, uncreditable, and inconsistent when the referee violates the letter of the rules. No DM that wants to keep his player's long calls Rule Zero when he's going to overturn a rule mid-session, without calling a quorum, explaining his position, and validating his authority in this matter with "the people". What is clear and sensible to one person by no means is going to be clear and sensible to everyone. And don't expect simple "majority rule" to be sufficient here. You need pretty much unanimous consent if you aren't going to harm the player's sense of you as a fair and neutral arbiter." You are focusing on whether the DM has the authority to ignore the rules, something I don't disagree with. What I wrote focused on whether he acts wisely when he does so, and is based on my practical experience as a DM and is meant as practical advice. So which assertion is 'that assertion' that is incorrect? What is 'it'? And whatever 'it' is, I doubt I'm going to agree that any one simple thing is the 'entire point' of Rule Zero. Right at the moment I run with a high trust group, and that's fine. My advice regarding when to use rule zero would be one which I would certainly try to impart to any child that wanted to be a GM. I think "YMMV" is entirely the point. You pulling rule zero with a group of grognards to change or ignore rules on the fly is very different than a 12 year old DM pulling rule zero to ignore rules on the fly with a group of 12 year olds. My advice is about maintaining and keeping trust even when you can't assume it exists. "Get a better group" isn't a particularly helpful thing to tell that 12 year old DM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
When a rule is clear but leads to illogical efffects
Top