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General Tabletop Discussion
*Dungeons & Dragons
When a rule is clear but leads to illogical efffects
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<blockquote data-quote="Celebrim" data-source="post: 7021069" data-attributes="member: 4937"><p>Well, sure, if you only 'code for the happy path', great.</p><p></p><p>What I think is more likely is going to be something like:</p><p></p><p>Player #1: "I swing my sword at the swarm on Bralee."</p><p>DM (ruling on the fly): "You're pretty sure a weapon attack of any kind won't do anything to it."</p><p>Player #1: Wait, what?? </p><p>DM: Yeah, I decided it would be ridiculous for your weapon to effect the spider swarm because it's pretty silly if you think about it for you to be able to use a Morningstar to smash 10's of thousands of tiny spiders.</p><p>Player #2: Well, that's pretty important... I would have never even walked into this room if I thought spiders were immune to weapon damage.</p><p>Player #1: That's right. I want to retcon back to when we opened the door. If I had known ordinary spiders were so dangerous, I would have thrown a vial of flaming oil into the room as soon as I saw all the cobwebs.</p><p>Player #3: Does this mean I didn''t take damage? And can I have my spell back?</p><p></p><p>I mean seriously, whenever I have to retconn anything at all, I figure it means I've screwed up big time. As far as stunting to wash the spiders off, I'm totally on board with players ad hocing stunts, and in general have a similar methodology. But retconns are like one of the biggest headaches a DM ever faces.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7021069, member: 4937"] Well, sure, if you only 'code for the happy path', great. What I think is more likely is going to be something like: Player #1: "I swing my sword at the swarm on Bralee." DM (ruling on the fly): "You're pretty sure a weapon attack of any kind won't do anything to it." Player #1: Wait, what?? DM: Yeah, I decided it would be ridiculous for your weapon to effect the spider swarm because it's pretty silly if you think about it for you to be able to use a Morningstar to smash 10's of thousands of tiny spiders. Player #2: Well, that's pretty important... I would have never even walked into this room if I thought spiders were immune to weapon damage. Player #1: That's right. I want to retcon back to when we opened the door. If I had known ordinary spiders were so dangerous, I would have thrown a vial of flaming oil into the room as soon as I saw all the cobwebs. Player #3: Does this mean I didn''t take damage? And can I have my spell back? I mean seriously, whenever I have to retconn anything at all, I figure it means I've screwed up big time. As far as stunting to wash the spiders off, I'm totally on board with players ad hocing stunts, and in general have a similar methodology. But retconns are like one of the biggest headaches a DM ever faces. [/QUOTE]
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When a rule is clear but leads to illogical efffects
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