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<blockquote data-quote="Raven Crowking" data-source="post: 5168691" data-attributes="member: 18280"><p>Yes. Silver tier, baby! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p></p><p></p><p>I agree. The potential travel areas are much broader.</p><p></p><p>I have run Traveller in the past, which has broad travel areas but easy stat building, so that it balances out.</p><p></p><p>I agree that combat is an important part of a normal D&D campaign, but I don't think that all games or sessions need be equally combat-centric. I am currently weaning some players off of expectations gained from WotC-D&D, and having a blast doing so. Last night's game included combat, but only between Player Characters.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5168691, member: 18280"] Yes. Silver tier, baby! :D I agree. The potential travel areas are much broader. I have run Traveller in the past, which has broad travel areas but easy stat building, so that it balances out. I agree that combat is an important part of a normal D&D campaign, but I don't think that all games or sessions need be equally combat-centric. I am currently weaning some players off of expectations gained from WotC-D&D, and having a blast doing so. Last night's game included combat, but only between Player Characters. RC [/QUOTE]
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