Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
When Adventure Designers Cheat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AuraSeer" data-source="post: 3227268" data-attributes="member: 1331"><p>How much does it bother you when an adventure designer makes up his own rules, that don't necessarily have anything to do with the RAW? We're running into a lot of this in our current campaign, and it's really driving me nuts.</p><p></p><p>For example, last night we ran into an area that is cold enough to do environmental damage. Of course the first thing we did was cast <em>mass resist energy</em> against cold. However, according to the module, it's so cold here that no protective spell of any kind works. It's a special kind of cold that does automatic, unresistable damage. The only thing that protects are a specific kind of robe that we found-- nonmagical ones, just to increase the nonsense factor.</p><p></p><p>Another one I've seen a lot, in this and other adventures, is the absolutely impenetrable magical darkness where no light source of any kind works. It's special darkness, you can't light it no matter what, so there. (Or sometimes, the only light that works is the specific, special, unique magical torch that you were supposed to have found behind the secret door in Area #4q, six months ago.) There's no precedence for this in the rules; even if you create a spell called <em>even more deeperer darkness</em> that can suppress <em>daylight</em>, something like a <em>miracle</em> or <em>disjunction</em> should be able to light it up.</p><p></p><p>Other common offenders are special illusions that don't show up under <em>true seeing</em>, special traps and secret doors that are invisible to <em>detect</em> spells, and of course the special <em>antimagic field</em> that nullifies all the PCs' powers and abilities yet does not stop anything that the author put in.</p><p></p><p>A lot of this stuff gets explained by the power of artifacts, but in too many cases, "artifact" is just code for "here's a way to cheat and screw the party over, since the author is a hack who can't design a fair challenge for high-level PCs." </p><p></p><p>Anyway. Clearly I'm getting a bit grumpy about this. Is it just me?</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 3227268, member: 1331"] How much does it bother you when an adventure designer makes up his own rules, that don't necessarily have anything to do with the RAW? We're running into a lot of this in our current campaign, and it's really driving me nuts. For example, last night we ran into an area that is cold enough to do environmental damage. Of course the first thing we did was cast [i]mass resist energy[/i] against cold. However, according to the module, it's so cold here that no protective spell of any kind works. It's a special kind of cold that does automatic, unresistable damage. The only thing that protects are a specific kind of robe that we found-- nonmagical ones, just to increase the nonsense factor. Another one I've seen a lot, in this and other adventures, is the absolutely impenetrable magical darkness where no light source of any kind works. It's special darkness, you can't light it no matter what, so there. (Or sometimes, the only light that works is the specific, special, unique magical torch that you were supposed to have found behind the secret door in Area #4q, six months ago.) There's no precedence for this in the rules; even if you create a spell called [i]even more deeperer darkness[/i] that can suppress [i]daylight[/i], something like a [i]miracle[/i] or [i]disjunction[/i] should be able to light it up. Other common offenders are special illusions that don't show up under [i]true seeing[/i], special traps and secret doors that are invisible to [i]detect[/i] spells, and of course the special [i]antimagic field[/i] that nullifies all the PCs' powers and abilities yet does not stop anything that the author put in. A lot of this stuff gets explained by the power of artifacts, but in too many cases, "artifact" is just code for "here's a way to cheat and screw the party over, since the author is a hack who can't design a fair challenge for high-level PCs." Anyway. Clearly I'm getting a bit grumpy about this. Is it just me? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When Adventure Designers Cheat
Top