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When Adventure Designers Cheat
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<blockquote data-quote="FreeTheSlaves" data-source="post: 3228395" data-attributes="member: 9952"><p>I don't mind it when a module has a particular effect for a specific reason. The purple robes of Tharizdun being an example. I'd rationalize it something like the following:</p><p></p><p>In the presence of a great unholy site dedicated to the dread god of oblivion there is a soul numbing cold. In such a place, those mad enough to wear the unholy vestments of the nihilistic faithful are physically protected - the promised destruction of their souls is already a worthy sacrifice. For a non-faithful to wear such a robe is a most profound blasphemy (with lots of roleplaying consequences, not only with enraged evil cultists but also amongst themselves, their morals, their patrons and their god). </p><p></p><p>That's a pretty good example but certainly there are lots of silly examples. People here have already pointed out the good and bad.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 3228395, member: 9952"] I don't mind it when a module has a particular effect for a specific reason. The purple robes of Tharizdun being an example. I'd rationalize it something like the following: In the presence of a great unholy site dedicated to the dread god of oblivion there is a soul numbing cold. In such a place, those mad enough to wear the unholy vestments of the nihilistic faithful are physically protected - the promised destruction of their souls is already a worthy sacrifice. For a non-faithful to wear such a robe is a most profound blasphemy (with lots of roleplaying consequences, not only with enraged evil cultists but also amongst themselves, their morals, their patrons and their god). That's a pretty good example but certainly there are lots of silly examples. People here have already pointed out the good and bad. [/QUOTE]
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