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<blockquote data-quote="lukelightning" data-source="post: 3228862" data-attributes="member: 9745"><p>Oh gods, this talk of Tharizdun reminds me of that room with the statues that keep zapping you with magic missiles and there is a sarcophagus that you can't open unless you've dipped yourself in some magic water thingy.</p><p></p><p>This thing nearly TPK'd us. It may be "obvious" to the designer that you should dip yourself in the water...but considering there are other pools in the dungeon (and all throughout D&D  history) that are extremely deadly, most players avoid mysterious water. Especially mysterious water in an evil temple.</p><p></p><p>Same with the robes. Players know that temples tend to be Bad News, and not to touch things in them. Half the time, if you fiddle around with evil temple items, you get some whacked out curse. "I put on the robes of Big Bad Evil God"  DM: "Since you are good you gain a negative level."  Then sometimes you're supposed to wear them or fiddle with them. But there is virtually no way of knowing other than second-guessing the DM and designer.</p><p></p><p>The same with evil temple rituals. RttToEE expects the charcters to perform rituals of this "god so evil that even the evil gods think he's bad news."  Hardly intuitive.</p></blockquote><p></p>
[QUOTE="lukelightning, post: 3228862, member: 9745"] Oh gods, this talk of Tharizdun reminds me of that room with the statues that keep zapping you with magic missiles and there is a sarcophagus that you can't open unless you've dipped yourself in some magic water thingy. This thing nearly TPK'd us. It may be "obvious" to the designer that you should dip yourself in the water...but considering there are other pools in the dungeon (and all throughout D&D history) that are extremely deadly, most players avoid mysterious water. Especially mysterious water in an evil temple. Same with the robes. Players know that temples tend to be Bad News, and not to touch things in them. Half the time, if you fiddle around with evil temple items, you get some whacked out curse. "I put on the robes of Big Bad Evil God" DM: "Since you are good you gain a negative level." Then sometimes you're supposed to wear them or fiddle with them. But there is virtually no way of knowing other than second-guessing the DM and designer. The same with evil temple rituals. RttToEE expects the charcters to perform rituals of this "god so evil that even the evil gods think he's bad news." Hardly intuitive. [/QUOTE]
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