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When Adventure Designers Cheat
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 3229510" data-attributes="member: 31506"><p>That's another type of thinking I'm trying to wean my current group away from. We've gamed together for about 4 years (mostly Unknown Armies), but started playing D20 in the last year or so. They are really stuck in the mode of thinking that their old DM left them in... anything that has a "save or" is useless, since the DM will fudge the rolls (hell, he told them flat out Phantasmal Killer would never work on anyone important) and any divination will be more or less worthless. In their early adventures they were somewhat confused, since many of the clue's I'd left in assumed they would use some of the magical abilities at their disposal. With an akashic, a bard, a greenbond with the ability to speak with plants and spirits etc in the party, I assume they'll be doing more than just making the equivalent of a library use roll and calling it a day lol.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 3229510, member: 31506"] That's another type of thinking I'm trying to wean my current group away from. We've gamed together for about 4 years (mostly Unknown Armies), but started playing D20 in the last year or so. They are really stuck in the mode of thinking that their old DM left them in... anything that has a "save or" is useless, since the DM will fudge the rolls (hell, he told them flat out Phantasmal Killer would never work on anyone important) and any divination will be more or less worthless. In their early adventures they were somewhat confused, since many of the clue's I'd left in assumed they would use some of the magical abilities at their disposal. With an akashic, a bard, a greenbond with the ability to speak with plants and spirits etc in the party, I assume they'll be doing more than just making the equivalent of a library use roll and calling it a day lol. [/QUOTE]
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