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When Adventure Designers Cheat
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<blockquote data-quote="Lanefan" data-source="post: 3229628" data-attributes="member: 29398"><p>My favourites are "luck" items (e.g. 1e's Luckblade) that have some relatively mundane function (a Luckblade is a simple +1 longsword) but also contain a wish...so next time the possessor says "I wish...", it happens. Identify and similar spells will never pull the wish function. I lob these into my game on a just-barely-frequent-enough basis that my players are (usually) careful what they wish for.</p><p></p><p>Best one of these so far is while camped deep in a dungeon, an uncomfortable PC said "I wish we had a feather bed." and *foop!* a feather bed appears. On realizing what had happened, the rest of the party nearly killed her as there were so many things the wish could better have been used for - such as bringing back some or all of their several dead companions...</p><p></p><p>Best part was the feather bed wouldn't fit out the door of the room they were in, so they had to leave it behind. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Sort-of back on topic, wishes cast long ago are another perfectly valid reason why things don't always work as they should. The frictionless floor in White Plume is a possible example, and Keraptos could certainly throw wishes... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3229628, member: 29398"] My favourites are "luck" items (e.g. 1e's Luckblade) that have some relatively mundane function (a Luckblade is a simple +1 longsword) but also contain a wish...so next time the possessor says "I wish...", it happens. Identify and similar spells will never pull the wish function. I lob these into my game on a just-barely-frequent-enough basis that my players are (usually) careful what they wish for. Best one of these so far is while camped deep in a dungeon, an uncomfortable PC said "I wish we had a feather bed." and *foop!* a feather bed appears. On realizing what had happened, the rest of the party nearly killed her as there were so many things the wish could better have been used for - such as bringing back some or all of their several dead companions... Best part was the feather bed wouldn't fit out the door of the room they were in, so they had to leave it behind. :) Sort-of back on topic, wishes cast long ago are another perfectly valid reason why things don't always work as they should. The frictionless floor in White Plume is a possible example, and Keraptos could certainly throw wishes... :) Lanefan [/QUOTE]
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