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<blockquote data-quote="pemerton" data-source="post: 3231385" data-attributes="member: 42582"><p>Celebrim - I didn't say that you can't use D&D combat-resolutionrules to replicate parts of the Hobbit. I said it doesn't read like a D&D adventure.</p><p></p><p>Picking up on particular points:</p><p></p><p>*Alternative solutions are fine - but D&D doesn't support them as a principal method of conlfict resolution, because they don't fit well into a level-based CR/EL approach. This is shown by the mere fact that we call them "alternative solutions", whereas in a different game system, with mechanics intended to support a different type of play, they would be the norm (I'm thinking now of Dying Earth's rules for repartee).</p><p></p><p>*Glamdring and Foehammer not artifacts? Perhaps not, but D&D doesn't support non-artifact level unique items very well. If Glamdring is just a sword +2, why do the goblins flee in terror from it - a sword +2 is no different from adding a couple of levels to a fighter, after all, and so while well-adapted to its purposes in D&D, of adding a boost to a certain type of character of a certain level, is not well-adapted to constituting an item that spreads fear in those targeted by it. (When we move beyond weapons, there are some memorable exceptions like Spheres of Annihilation.)</p><p></p><p>*The battle with the goblins also does not play like the vast bulk of D&D combats. And where are the other EL-appropriate encounters for the rest of the adventure?</p><p></p><p>*Treating +5 items as prestige items that are not easily accessible will, I think, hurt the balance of high-level 3E D&D.</p><p></p><p></p><p>Picking up on a more general point raised by your post: one could use the D20 mechanics to play a game which ignores D&D rules for encounter design, XP, treasure-by-level, etc, and favours "alternative solutions" that do not rely on the characters' deployment of their level-dependent resources. But one would then be playing a different game from D&D.</p></blockquote><p></p>
[QUOTE="pemerton, post: 3231385, member: 42582"] Celebrim - I didn't say that you can't use D&D combat-resolutionrules to replicate parts of the Hobbit. I said it doesn't read like a D&D adventure. Picking up on particular points: *Alternative solutions are fine - but D&D doesn't support them as a principal method of conlfict resolution, because they don't fit well into a level-based CR/EL approach. This is shown by the mere fact that we call them "alternative solutions", whereas in a different game system, with mechanics intended to support a different type of play, they would be the norm (I'm thinking now of Dying Earth's rules for repartee). *Glamdring and Foehammer not artifacts? Perhaps not, but D&D doesn't support non-artifact level unique items very well. If Glamdring is just a sword +2, why do the goblins flee in terror from it - a sword +2 is no different from adding a couple of levels to a fighter, after all, and so while well-adapted to its purposes in D&D, of adding a boost to a certain type of character of a certain level, is not well-adapted to constituting an item that spreads fear in those targeted by it. (When we move beyond weapons, there are some memorable exceptions like Spheres of Annihilation.) *The battle with the goblins also does not play like the vast bulk of D&D combats. And where are the other EL-appropriate encounters for the rest of the adventure? *Treating +5 items as prestige items that are not easily accessible will, I think, hurt the balance of high-level 3E D&D. Picking up on a more general point raised by your post: one could use the D20 mechanics to play a game which ignores D&D rules for encounter design, XP, treasure-by-level, etc, and favours "alternative solutions" that do not rely on the characters' deployment of their level-dependent resources. But one would then be playing a different game from D&D. [/QUOTE]
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