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<blockquote data-quote="pemerton" data-source="post: 3233114" data-attributes="member: 42582"><p>I hope you don't object to a direct response to your post.</p><p></p><p>I share your preference for the D1-3 type module over White Plume Mountain or (shudder) ToH. But I think these latter two modules do represent a trend in 1E that is, as far as I can tell, completely missing in 3E (and I, for my part and given my play preferences, don't miss it!). Consider the Slavers series. As compiled in the single softbound volume, this has some similarities to the Drow-series in its episodic character, interesting NPCs and so on. But it also has "situational" challenges of the frictionless room variety, of which the pinnacle is probably being stripped of one's gear at the climax. Way to suck, if what you enjoy is playing your character - but great, if what you enjoy is essentially meta-game puzzle-solving.</p><p></p><p>I trust WoTC to know their market, and I therefore infer that my taste (and, if I've understood you properly, yours) is more widespread than that of those who liked these situational challenges.</p></blockquote><p></p>
[QUOTE="pemerton, post: 3233114, member: 42582"] I hope you don't object to a direct response to your post. I share your preference for the D1-3 type module over White Plume Mountain or (shudder) ToH. But I think these latter two modules do represent a trend in 1E that is, as far as I can tell, completely missing in 3E (and I, for my part and given my play preferences, don't miss it!). Consider the Slavers series. As compiled in the single softbound volume, this has some similarities to the Drow-series in its episodic character, interesting NPCs and so on. But it also has "situational" challenges of the frictionless room variety, of which the pinnacle is probably being stripped of one's gear at the climax. Way to suck, if what you enjoy is playing your character - but great, if what you enjoy is essentially meta-game puzzle-solving. I trust WoTC to know their market, and I therefore infer that my taste (and, if I've understood you properly, yours) is more widespread than that of those who liked these situational challenges. [/QUOTE]
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