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When Adventure Designers Cheat
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<blockquote data-quote="Lanefan" data-source="post: 3241287" data-attributes="member: 29398"><p>Why? Why not just ordinary robes, blessed by the deity?The point is to try and generate a situation that forces a different solution than the obvious, and in fact makes the obvious either ineffective or even counter-effective. One of the old 1e/2e tricks-and-traps books I have has such a thing: a room where the floor is a number (about 50, I think) of square tiles; 2 rounds after anyone enters the room the only obvious door (the one you came in through) slams shut and the ceiling starts coming down. At the same time, several scattered floor tiles disappear and are replaced with gouts of fire. Nothing can stop the ceiling's fall, and unless you're standing right next to the door you won't be able to open it as the lowering ceiling gets in the way (this cuts off the obvious escape). One round later, everything in the room is pulp. (the designer presented a huge long expose of how this worked both mechanically and magically, which I didn't bother reading)</p><p></p><p>The non-intuitive escape: stand in a fire. The fires, and the square of "ceiling" above each one, are illusions...but if you take the time to disbelieve you'll be squashed, you have to make a leap of faith.</p><p></p><p>I used this trap against a party once. They had someone strong enough to kick the door outwards, so a couple escaped that way; one got divine intervention (from Tharizdun, if you can believe it; this was the same character that woke him up in an earlier adventure) at cost of a very expensive item; and one jumped into a fire and survived that way. The remaining three or so all died.</p><p></p><p>Nasty? You betcha! Cheating? I don't think so...</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3241287, member: 29398"] Why? Why not just ordinary robes, blessed by the deity?The point is to try and generate a situation that forces a different solution than the obvious, and in fact makes the obvious either ineffective or even counter-effective. One of the old 1e/2e tricks-and-traps books I have has such a thing: a room where the floor is a number (about 50, I think) of square tiles; 2 rounds after anyone enters the room the only obvious door (the one you came in through) slams shut and the ceiling starts coming down. At the same time, several scattered floor tiles disappear and are replaced with gouts of fire. Nothing can stop the ceiling's fall, and unless you're standing right next to the door you won't be able to open it as the lowering ceiling gets in the way (this cuts off the obvious escape). One round later, everything in the room is pulp. (the designer presented a huge long expose of how this worked both mechanically and magically, which I didn't bother reading) The non-intuitive escape: stand in a fire. The fires, and the square of "ceiling" above each one, are illusions...but if you take the time to disbelieve you'll be squashed, you have to make a leap of faith. I used this trap against a party once. They had someone strong enough to kick the door outwards, so a couple escaped that way; one got divine intervention (from Tharizdun, if you can believe it; this was the same character that woke him up in an earlier adventure) at cost of a very expensive item; and one jumped into a fire and survived that way. The remaining three or so all died. Nasty? You betcha! Cheating? I don't think so... Lanefan [/QUOTE]
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