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When Adventure Designers Cheat
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<blockquote data-quote="Graf" data-source="post: 3261198" data-attributes="member: 3087"><p>[The following email has been edited to avoid language that, upon reflection, I consider to have been inappropriate.]</p><p></p><p>The examples in the game you're playing sound <s>stupid</s> unfun and <s>boring</s> like the do not extend the story in any meaningfully interesting way.</p><p>And I agree with the points people raised above about 'extending' vs 'nullifying'.</p><p>And I really agree with the "designer requires you to discover their own prefered solution" thing as being a sign of extremely weak design.</p><p></p><p>If a PC has some <s>lame power</s> ability-that-is-not-generally-considered-to-be-very-useful like "resist elements" making it not work is <s>dumb</s> unfair to the character (and the player) and further punishes them for not taking a standard power (like lots of magic missiles). Forcing people to play a very limited sort of character, for fear the DM will nerf any interesting non-traditional powers they try to take anyway, stifles creativity.</p><p></p><p>For the rules vs. gods thing....</p><p>Dumping a god in your game so you can ignore the rules is a bit tedious.</p><p>If a god has "blessed" these robes so that they do something that even high level magic spells availible to casters couldn't do...</p><p>That's magic.</p><p>The robes glow, the caster gets a spellcraft check to see that they're something weird, primal, whatever about the robes. Play on.</p><p></p><p>Playing "Hide the magic items/effects" is just weak design.</p><p>I think it’s really only acceptable in a circumstance where the PC is given reason to beleive that they are in an area where their normal powers are going to work differently.</p><p>i.e. where, for example, a high spellcraft or know (arcana) or bardic lore skill (also possessed by the PC already) allows them to "figure out something that normal wizards could not".</p><p>This would encourage people to take abilities that are not directly combat related and validate the creation and play of a wider variety of characters, which, IMHO, leads to a more interesting game.</p></blockquote><p></p>
[QUOTE="Graf, post: 3261198, member: 3087"] [The following email has been edited to avoid language that, upon reflection, I consider to have been inappropriate.] The examples in the game you're playing sound [s]stupid[/s] unfun and [s]boring[/s] like the do not extend the story in any meaningfully interesting way. And I agree with the points people raised above about 'extending' vs 'nullifying'. And I really agree with the "designer requires you to discover their own prefered solution" thing as being a sign of extremely weak design. If a PC has some [s]lame power[/s] ability-that-is-not-generally-considered-to-be-very-useful like "resist elements" making it not work is [s]dumb[/s] unfair to the character (and the player) and further punishes them for not taking a standard power (like lots of magic missiles). Forcing people to play a very limited sort of character, for fear the DM will nerf any interesting non-traditional powers they try to take anyway, stifles creativity. For the rules vs. gods thing.... Dumping a god in your game so you can ignore the rules is a bit tedious. If a god has "blessed" these robes so that they do something that even high level magic spells availible to casters couldn't do... That's magic. The robes glow, the caster gets a spellcraft check to see that they're something weird, primal, whatever about the robes. Play on. Playing "Hide the magic items/effects" is just weak design. I think it’s really only acceptable in a circumstance where the PC is given reason to beleive that they are in an area where their normal powers are going to work differently. i.e. where, for example, a high spellcraft or know (arcana) or bardic lore skill (also possessed by the PC already) allows them to "figure out something that normal wizards could not". This would encourage people to take abilities that are not directly combat related and validate the creation and play of a wider variety of characters, which, IMHO, leads to a more interesting game. [/QUOTE]
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