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<blockquote data-quote="Celebrim" data-source="post: 3261371" data-attributes="member: 4937"><p>Allow me to point out that the designers in the two adventures where these come up are Gary Gygax and Monte Cook (<em>Forgotten Temple of Tharzidun</em> and <em>Return to the Temple of Elemental Evil</em>, respectively)</p><p></p><p>So in other words, you are saying that the two most celebrated adventure designers in history are 'stupid' and 'boring'.</p><p></p><p></p><p></p><p>I don't agree. In the case of the supernatural cold radiating from the diety, the cold itself maybe sentient or semi-sentient. In that case, its not a magical effect that negates the soul sucking supernatural cold, but the recognition on the part of the cold that the life forms here are in its service. The robes are a pass - not magical protection.</p><p></p><p>But in any event, even if they were magical, having them not radiate magic <em>is not</em> outside the rules. Everyone knows that one of the signs of powerful divine artifact level magic is that it is not detected by ordinary means. That's been true in D&D since the very beginning. If the robes are the magical creation of a deity, there is no reason why they have to radiate magic even if they were magical (which I've no reason to believe that they are).</p><p></p><p></p><p></p><p>Where as complaining that you couldn't solve the DM's puzzles when they as perfectly reasonable as, "We need to wear the evil dieties profane robes in order to pass safely into his unholy of unholies", is weak minded and childish. What, you want everything solved for you by a dice roll? Why not just program up a bot and have it play your character for you? </p><p></p><p></p><p></p><p>Like, for example, the unholy fane were lies the sleeping primal diety of the void, the nihilistic anti-thesis of the creator, the very incarnation of annihiliation itself?</p><p></p><p></p><p></p><p>If you need a spellcraft check to know that the unholy fane where lies the sleeping primal diety of the void, the nihilistic anti-thesis of the creator, the very incarnation of annihiliation itself is possibly not subject to the normal rules, then may I suggest you try a new game - like I don't know, Go Fish or Candyland.</p><p></p><p>Sheesh. The kids these days. Back in my day we fought monsters uphill in both directions, in the snow, without healing magic, and if we got killed for sneezing in the wrong room or picking up the wrong bauble, we liked it and were grateful for the chance to play. And we knew the game was for adults because there were naughty pictures in the back of it. Back in my day, we had a saying, "The DM is god. He can't cheat. The rules are whatever he says they are." If you didn't like it, you found a new DM. Complaining and rules lawyering was for munchkins, not for <em>real men</em> ™.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3261371, member: 4937"] Allow me to point out that the designers in the two adventures where these come up are Gary Gygax and Monte Cook ([I]Forgotten Temple of Tharzidun[/I] and [I]Return to the Temple of Elemental Evil[/I], respectively) So in other words, you are saying that the two most celebrated adventure designers in history are 'stupid' and 'boring'. I don't agree. In the case of the supernatural cold radiating from the diety, the cold itself maybe sentient or semi-sentient. In that case, its not a magical effect that negates the soul sucking supernatural cold, but the recognition on the part of the cold that the life forms here are in its service. The robes are a pass - not magical protection. But in any event, even if they were magical, having them not radiate magic [I]is not[/I] outside the rules. Everyone knows that one of the signs of powerful divine artifact level magic is that it is not detected by ordinary means. That's been true in D&D since the very beginning. If the robes are the magical creation of a deity, there is no reason why they have to radiate magic even if they were magical (which I've no reason to believe that they are). Where as complaining that you couldn't solve the DM's puzzles when they as perfectly reasonable as, "We need to wear the evil dieties profane robes in order to pass safely into his unholy of unholies", is weak minded and childish. What, you want everything solved for you by a dice roll? Why not just program up a bot and have it play your character for you? Like, for example, the unholy fane were lies the sleeping primal diety of the void, the nihilistic anti-thesis of the creator, the very incarnation of annihiliation itself? If you need a spellcraft check to know that the unholy fane where lies the sleeping primal diety of the void, the nihilistic anti-thesis of the creator, the very incarnation of annihiliation itself is possibly not subject to the normal rules, then may I suggest you try a new game - like I don't know, Go Fish or Candyland. Sheesh. The kids these days. Back in my day we fought monsters uphill in both directions, in the snow, without healing magic, and if we got killed for sneezing in the wrong room or picking up the wrong bauble, we liked it and were grateful for the chance to play. And we knew the game was for adults because there were naughty pictures in the back of it. Back in my day, we had a saying, "The DM is god. He can't cheat. The rules are whatever he says they are." If you didn't like it, you found a new DM. Complaining and rules lawyering was for munchkins, not for [I]real men[/I] ™. [/QUOTE]
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