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When Adventure Designers Cheat
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<blockquote data-quote="jdrakeh" data-source="post: 3264424" data-attributes="member: 13892"><p>I don't think it's cheating. That said, I <em>do</em> think it's design work indicative of either laziness (i.e., the designer fails to learn the rules before he puts them to use) or control issues (i.e., the designer dislikes a given rule and thinks that his way should be The Way, and so ignores or omits offical rulings in things that he writes). </p><p></p><p>So far as examples go, I think that many early third-party d20 products demonstrated the former trend, while the proliferation of "instant death, no save allowed" encounters in AD&D 1e tends to do a good job of demonstrating the latter. And then, of course, you have the other, surprisingly common, instance of. . . </p><p></p><p>. . . disgruntled consumers mis-representing products. There's an old RPGnet review of the AD&D 2e adventure module <em>The Apocalypse Stone</em> that serves as a shining example of this misrepresentation. In said review, the module's designers are raked over the coals for using illusions to conceal the identities of certain good NPCs -- illusions that, according to the reviewer, can't be penetrated by True Seeing or other such magic. </p><p></p><p>The thing is, the "illusions" that the reviewer complains about aren't illusions at all. Spoilers follow. . . </p><p></p><p>[spoiler]The former inhabitants of Castle Peschour (sp?) aren't disguised with illusions -- they have <em>physically been transformed into monsters</em> (thus, why the True Seeing spell has no effect).[/spoiler]</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3264424, member: 13892"] I don't think it's cheating. That said, I [i]do[/i] think it's design work indicative of either laziness (i.e., the designer fails to learn the rules before he puts them to use) or control issues (i.e., the designer dislikes a given rule and thinks that his way should be The Way, and so ignores or omits offical rulings in things that he writes). So far as examples go, I think that many early third-party d20 products demonstrated the former trend, while the proliferation of "instant death, no save allowed" encounters in AD&D 1e tends to do a good job of demonstrating the latter. And then, of course, you have the other, surprisingly common, instance of. . . . . . disgruntled consumers mis-representing products. There's an old RPGnet review of the AD&D 2e adventure module [i]The Apocalypse Stone[/i] that serves as a shining example of this misrepresentation. In said review, the module's designers are raked over the coals for using illusions to conceal the identities of certain good NPCs -- illusions that, according to the reviewer, can't be penetrated by True Seeing or other such magic. The thing is, the "illusions" that the reviewer complains about aren't illusions at all. Spoilers follow. . . [spoiler]The former inhabitants of Castle Peschour (sp?) aren't disguised with illusions -- they have [i]physically been transformed into monsters[/i] (thus, why the True Seeing spell has no effect).[/spoiler] [/QUOTE]
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