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<blockquote data-quote="Celebrim" data-source="post: 3265846" data-attributes="member: 4937"><p>I have? Where?</p><p></p><p></p><p></p><p>Which of these is an explicit rule? Is it written somewhere, "There shalt be nothing in the game stronger than adamantium." Show me the page. Is it written somewhere, "The gods shalt not make players lives difficult?" Show me the page. </p><p></p><p>You can't. Because I've broken no explicit rule. Your the worst sort of rules lawyer. Not only would you have me obey the rules as written even when makes no sense, but you'd have me obey the rules that aren't written but which exist only in your head!!</p><p></p><p>But, perhaps I'm breaking an implicit rule. Perhaps it can be understood from the games history that there is no such thing as an unbreakable substance, no such thing as a door that cannot be broken down by brute force. </p><p></p><p>But if that was the case, we wouldn't be having this thread because we can point to all sorts of cases where the most widely recognized names in the game - Gary Gygax, Tracy Hickman, Monte Cook - did that very sort of thing. There are all sorts of things in the game which aren't ammendable to destruction by brute force, every major artifact being a case in point. So no, there is no implicit rule that something can't be unbreakable. None. Nowhere. There is no implicit social contract that says the DM can't have doors that are unbreakable or energy damage which cannot be resisted or darkness which cannot be dispelled or whatever; how can there be when so many of the examples and mentors of the game most clearly show otherwise?</p><p></p><p>You are making this stuff up.</p><p></p><p>There is no implicit rule of the game which says, "The gods can't make players lives difficult." Where would half the modules and campaigns ever written be if the gods couldn't make players lives difficult? Forgotten Tomb of Thardizun? Queen of the Demonweb Pits? Pharoah (from the desert of desolation campaign)? The Dragonlance campaign? The time of troubles? Axe of the Dwarven Lords? Return to the Temple of Elemental Evil? Age of Wurms adventure path?? Red Hand of Doom??? Where do you get the idea that the gods can't make players live difficult? Show me how that is implied by the history of dungeons and dragons? How can it be implied when half the famous adventures in D&D's history consist of thwarting one dark god or another, or dealing with the works of some god or another, or cleaning up the messes the gods make. Of course the gods can show up to make characters lives difficult. If they can't, it would hardly be D&D you were playing.</p><p></p><p></p><p></p><p>Gygax? Hickman? Cook? Weak design? You are damning probably 40 or so of the 50 most loved modules ever printed as weak design. Somehow I don't think your standards count for very much, nor do I think that word 'most' means what you think it does.</p><p></p><p></p><p></p><p>You can think whatever you want. I don't hold your opinion in enough esteem to bother to try to care whether you know the difference between showing a DM respect and letting a DM walk all over you. I'll simply say that when I play at someone else's table, I strive to be the sort of player that I would want sitting at my table. I don't quarrel with the DM. I don't whine. I don't treat the DM as an enemy. I don't interrupt sessions. I try not to metagame. If I think the DM ruled poorly, I wait until after the session in private to try to make my point. I try to entertain the DM as much as he tries to entertain me, and because I'm a DM I respect the effort that goes into pulling off a good session. And I do this not because I'm an arrogant SOB (although I am), but because after 25+ years of RPing (sheesh has it been that long) I've sat through enough wasted sessions where some player didn't act like that and didn't treat the DM with respect that I promised myself I'd never be that sort of player.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3265846, member: 4937"] I have? Where? Which of these is an explicit rule? Is it written somewhere, "There shalt be nothing in the game stronger than adamantium." Show me the page. Is it written somewhere, "The gods shalt not make players lives difficult?" Show me the page. You can't. Because I've broken no explicit rule. Your the worst sort of rules lawyer. Not only would you have me obey the rules as written even when makes no sense, but you'd have me obey the rules that aren't written but which exist only in your head!! But, perhaps I'm breaking an implicit rule. Perhaps it can be understood from the games history that there is no such thing as an unbreakable substance, no such thing as a door that cannot be broken down by brute force. But if that was the case, we wouldn't be having this thread because we can point to all sorts of cases where the most widely recognized names in the game - Gary Gygax, Tracy Hickman, Monte Cook - did that very sort of thing. There are all sorts of things in the game which aren't ammendable to destruction by brute force, every major artifact being a case in point. So no, there is no implicit rule that something can't be unbreakable. None. Nowhere. There is no implicit social contract that says the DM can't have doors that are unbreakable or energy damage which cannot be resisted or darkness which cannot be dispelled or whatever; how can there be when so many of the examples and mentors of the game most clearly show otherwise? You are making this stuff up. There is no implicit rule of the game which says, "The gods can't make players lives difficult." Where would half the modules and campaigns ever written be if the gods couldn't make players lives difficult? Forgotten Tomb of Thardizun? Queen of the Demonweb Pits? Pharoah (from the desert of desolation campaign)? The Dragonlance campaign? The time of troubles? Axe of the Dwarven Lords? Return to the Temple of Elemental Evil? Age of Wurms adventure path?? Red Hand of Doom??? Where do you get the idea that the gods can't make players live difficult? Show me how that is implied by the history of dungeons and dragons? How can it be implied when half the famous adventures in D&D's history consist of thwarting one dark god or another, or dealing with the works of some god or another, or cleaning up the messes the gods make. Of course the gods can show up to make characters lives difficult. If they can't, it would hardly be D&D you were playing. Gygax? Hickman? Cook? Weak design? You are damning probably 40 or so of the 50 most loved modules ever printed as weak design. Somehow I don't think your standards count for very much, nor do I think that word 'most' means what you think it does. You can think whatever you want. I don't hold your opinion in enough esteem to bother to try to care whether you know the difference between showing a DM respect and letting a DM walk all over you. I'll simply say that when I play at someone else's table, I strive to be the sort of player that I would want sitting at my table. I don't quarrel with the DM. I don't whine. I don't treat the DM as an enemy. I don't interrupt sessions. I try not to metagame. If I think the DM ruled poorly, I wait until after the session in private to try to make my point. I try to entertain the DM as much as he tries to entertain me, and because I'm a DM I respect the effort that goes into pulling off a good session. And I do this not because I'm an arrogant SOB (although I am), but because after 25+ years of RPing (sheesh has it been that long) I've sat through enough wasted sessions where some player didn't act like that and didn't treat the DM with respect that I promised myself I'd never be that sort of player. [/QUOTE]
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