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When and how did you learn to play D&D?
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<blockquote data-quote="Mercurius" data-source="post: 6208374" data-attributes="member: 59082"><p>I honestly can't fully remember, but what I do remember is that in early 1982 my family was attending a Buddhist festival and while my parents were meditating or doing other Adult Stuff, I was pulled into a van and handed a character sheet. What a magical moment.</p><p></p><p>Anyhow, the next early D&D memory is that some older kids who were friends of the family were getting into video games and lost interest in D&D, so I inherited their AD&D hardcovers. Their loss my main. At that point I believe that I basically taught myself the game through endless hours reading over the <em>Dungeon Master's Guide, Player's Handbook, Monster Manual, </em>and <em>Deities & Demigods</em> (I still have the old tattered remnants of at least a couple of them, have since re-bought newer copies).</p><p></p><p>Anyhow, I voted "80s, by product" because while my first experience was playing, I mainly taught myself through reading.</p><p></p><p>As an aside, what I wonder about--and am hoping WotC is thinking about--is whether an 8-12 year old would get the same kind of pleasure I got through hours of immersion into a book that I did. I wasn't raised on video games, on virtual environments, and have always preferred the palette of the imagination to that of the screen. Now certainly there are some kids today that are similar, but they are growing up in a completely different as "Digital Natives."</p><p></p><p>So while perhaps 30-50 year old parents might want to give a new Red Box to their kids to try to get them hooked, will many of them find the experience as enjoyable as we did?</p><p></p><p>But here's a further problem: If WotC veers too much into the "digital domain" for D&D Next, they run the risk of alienated us older folks that prefer our densely texted tomes of lore to hyperlinked PDFs and java/silverlight programs. Ideally there would be <em>both, </em>but the trick will be how to create a starter product that appeals to both.</p><p></p><p>Anyhow, some of my students don't call me Captain Tangent! for nothing...</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6208374, member: 59082"] I honestly can't fully remember, but what I do remember is that in early 1982 my family was attending a Buddhist festival and while my parents were meditating or doing other Adult Stuff, I was pulled into a van and handed a character sheet. What a magical moment. Anyhow, the next early D&D memory is that some older kids who were friends of the family were getting into video games and lost interest in D&D, so I inherited their AD&D hardcovers. Their loss my main. At that point I believe that I basically taught myself the game through endless hours reading over the [I]Dungeon Master's Guide, Player's Handbook, Monster Manual, [/I]and [I]Deities & Demigods[/I] (I still have the old tattered remnants of at least a couple of them, have since re-bought newer copies). Anyhow, I voted "80s, by product" because while my first experience was playing, I mainly taught myself through reading. As an aside, what I wonder about--and am hoping WotC is thinking about--is whether an 8-12 year old would get the same kind of pleasure I got through hours of immersion into a book that I did. I wasn't raised on video games, on virtual environments, and have always preferred the palette of the imagination to that of the screen. Now certainly there are some kids today that are similar, but they are growing up in a completely different as "Digital Natives." So while perhaps 30-50 year old parents might want to give a new Red Box to their kids to try to get them hooked, will many of them find the experience as enjoyable as we did? But here's a further problem: If WotC veers too much into the "digital domain" for D&D Next, they run the risk of alienated us older folks that prefer our densely texted tomes of lore to hyperlinked PDFs and java/silverlight programs. Ideally there would be [I]both, [/I]but the trick will be how to create a starter product that appeals to both. Anyhow, some of my students don't call me Captain Tangent! for nothing... [/QUOTE]
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