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When and where did the idea of Ranger as "wilderness rogue" start?
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<blockquote data-quote="Indagare Nogitsune" data-source="post: 9467460" data-attributes="member: 40018"><p>To go with everyone else, the following are from 1e (emphasis mine):</p><p></p><p><em>Rangers are a sub-class of fighter who are adept at <strong>woodcraft, tracking, scouting, infiltration, and spying</strong>.</em></p><p><em></em></p><p><em>In addition to considerable prowess as fighters, rangers have <strong>druidic</strong> and magical spell capabilities when they attain high levels. Thus, they are very formidable opponents, for they have other abilities and benefits as well.</em></p><p><em><strong>Tracking</strong> is possible both outdoors and underground (in dungeons and similar settings). Underground, the ranger must have observed the creature to be tracked within 3 turns (30 minutes) of the commencement of tracking, and the ranger must begin tracking at a place where the creature was observed. </em></p><p></p><p>So, there's always been a mix of attributes. It's hard to argue that scouting, infiltration, and spying wouldn't be Roguish activities.</p><p></p><p>2e simply builds on this idea:</p><p><em>The ranger is a hunter and woodsman who lives by not only his sword, but also his wits. Robin Hood, Orion, Jack the giant killer, and the huntresses of Diana are examples of rangers from history and legend. The abilities of the ranger make him particularly good at <strong>tracking, woodcraft, and spying</strong>.</em></p><p></p><p>And, of course, future editions go from there.</p></blockquote><p></p>
[QUOTE="Indagare Nogitsune, post: 9467460, member: 40018"] To go with everyone else, the following are from 1e (emphasis mine): [I]Rangers are a sub-class of fighter who are adept at [B]woodcraft, tracking, scouting, infiltration, and spying[/B]. In addition to considerable prowess as fighters, rangers have [B]druidic[/B] and magical spell capabilities when they attain high levels. Thus, they are very formidable opponents, for they have other abilities and benefits as well. [B]Tracking[/B] is possible both outdoors and underground (in dungeons and similar settings). Underground, the ranger must have observed the creature to be tracked within 3 turns (30 minutes) of the commencement of tracking, and the ranger must begin tracking at a place where the creature was observed. [/I] So, there's always been a mix of attributes. It's hard to argue that scouting, infiltration, and spying wouldn't be Roguish activities. 2e simply builds on this idea: [I]The ranger is a hunter and woodsman who lives by not only his sword, but also his wits. Robin Hood, Orion, Jack the giant killer, and the huntresses of Diana are examples of rangers from history and legend. The abilities of the ranger make him particularly good at [B]tracking, woodcraft, and spying[/B].[/I] And, of course, future editions go from there. [/QUOTE]
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When and where did the idea of Ranger as "wilderness rogue" start?
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