Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
When and where did the idea of Ranger as "wilderness rogue" start?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 9468758" data-attributes="member: 92511"><p>I don't know that any contention is necessary. Divergence, I suppose. </p><p></p><p>It's just a matter of how one prefers to categorize/view the bases of your classes. From my longstanding perspective...</p><p></p><ul> <li data-xf-list-type="ul">Warrior classes are best at Combat/"fighting." Your bonuses are about hitting, damage, taking/overcoming damage, using weapons and armor. Fighters, Barbarians, Paladins...case can be made for Monks.</li> <li data-xf-list-type="ul">Wizard classes are best at Magic. Your almost certainly have/use spells/supernatural powers, bonuses about knowing occult things, overcoming magical creatures and threats. Mages ("wizards"), Psychics, Witches... arguably Warlocks.(...arguably Druids.)</li> <li data-xf-list-type="ul">Rogue classes are best at Skills. Your bonuses are about stealth, "exploration," overcoming/avoiding hazards. Thieves, I easily submit Rangers, Acrobats, Assassins.</li> <li data-xf-list-type="ul">Mystic classes are best at Support. Your bonuses are divided among various areas, often about bolstering others, protecting/defending against and dealing with specific situations (which may or may not include: combat or magic or exploration, etc...). Clerics, Bards, Magus/Spellsword types, arguably Druids, (I would submit arguably Warlocks, as well). A case could be made</li> </ul><p>This is not to say this is ALL the class is about or other classes can't be "good" in other areas. A Paladin, arguably, might be considered a "Mystic/Support class" because of their divine/magic/healing abilities. But it is not the archetype's primary role, definitely secondary to their position as an evil-smiting "warrior." But what a particular class is primarily about, what they are most effective at, what they have the most abilities built around. </p><p></p><p>A Thief/Rogue is going to have/get more skills-related stuff than other classes. A non-magic Ranger (which is my take/preferred default for the class) would easily fall into that category before/moreso (again, to my own thinking/preference) than the Warrior types.</p><p> </p><p>Just my take.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 9468758, member: 92511"] I don't know that any contention is necessary. Divergence, I suppose. It's just a matter of how one prefers to categorize/view the bases of your classes. From my longstanding perspective... [LIST] [*]Warrior classes are best at Combat/"fighting." Your bonuses are about hitting, damage, taking/overcoming damage, using weapons and armor. Fighters, Barbarians, Paladins...case can be made for Monks. [*]Wizard classes are best at Magic. Your almost certainly have/use spells/supernatural powers, bonuses about knowing occult things, overcoming magical creatures and threats. Mages ("wizards"), Psychics, Witches... arguably Warlocks.(...arguably Druids.) [*]Rogue classes are best at Skills. Your bonuses are about stealth, "exploration," overcoming/avoiding hazards. Thieves, I easily submit Rangers, Acrobats, Assassins. [*]Mystic classes are best at Support. Your bonuses are divided among various areas, often about bolstering others, protecting/defending against and dealing with specific situations (which may or may not include: combat or magic or exploration, etc...). Clerics, Bards, Magus/Spellsword types, arguably Druids, (I would submit arguably Warlocks, as well). A case could be made [/LIST] This is not to say this is ALL the class is about or other classes can't be "good" in other areas. A Paladin, arguably, might be considered a "Mystic/Support class" because of their divine/magic/healing abilities. But it is not the archetype's primary role, definitely secondary to their position as an evil-smiting "warrior." But what a particular class is primarily about, what they are most effective at, what they have the most abilities built around. A Thief/Rogue is going to have/get more skills-related stuff than other classes. A non-magic Ranger (which is my take/preferred default for the class) would easily fall into that category before/moreso (again, to my own thinking/preference) than the Warrior types. Just my take. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
When and where did the idea of Ranger as "wilderness rogue" start?
Top