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When and where did the idea of Ranger as "wilderness rogue" start?
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<blockquote data-quote="Staffan" data-source="post: 9468911" data-attributes="member: 907"><p>I would object to Rogues necessarily being the best at "skills", because skills is such a broad concept. I would submit that they should be the best at Exploration: mobility, awareness, stealth. But skills can also deal with social interaction or knowledge, and I don't necessarily think Rogues should be the best at those. And ideally, Rogues should have class abilities beyond skills that deal with exploration.</p><p></p><p>That said, I don't think exploration is a big enough niche to form the basis of several classes – modern D&D, at least, is fairly combat-centric with occasional exploration challenges (at least in terms of table time), so these characters need some combat oomph as well. And for that, the skirmisher/striker role mixes well with their exploration abilities (in theory).</p><p></p><p>In idle moments, I have considered having a system where each character not only has a background and a class as in D&D, but also a Job. This would make it so your class is primarily about what you do in combat, while your job is what you do out of it. So the classic Rogue could perhaps have the Skirmisher or Lurker class, with the <s>Thief</s>Infiltrator job. A Ranger could be a Skirmisher or Archer with the Outdoorsperson job.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9468911, member: 907"] I would object to Rogues necessarily being the best at "skills", because skills is such a broad concept. I would submit that they should be the best at Exploration: mobility, awareness, stealth. But skills can also deal with social interaction or knowledge, and I don't necessarily think Rogues should be the best at those. And ideally, Rogues should have class abilities beyond skills that deal with exploration. That said, I don't think exploration is a big enough niche to form the basis of several classes – modern D&D, at least, is fairly combat-centric with occasional exploration challenges (at least in terms of table time), so these characters need some combat oomph as well. And for that, the skirmisher/striker role mixes well with their exploration abilities (in theory). In idle moments, I have considered having a system where each character not only has a background and a class as in D&D, but also a Job. This would make it so your class is primarily about what you do in combat, while your job is what you do out of it. So the classic Rogue could perhaps have the Skirmisher or Lurker class, with the [S]Thief[/S]Infiltrator job. A Ranger could be a Skirmisher or Archer with the Outdoorsperson job. [/QUOTE]
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When and where did the idea of Ranger as "wilderness rogue" start?
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