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When and why were the factions driven out of Sigil?
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<blockquote data-quote="FireLance" data-source="post: 4837031" data-attributes="member: 3424"><p>Towards the end of the 2e product cycle, there was an edition war and the moderator perma-banned them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>More seriously, though:</p><p></p><p>Yes, there was a module called Faction War (which could actually be turned into an edition war if you "edit" the "fact" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), and in the course of the module, the factions openly fought each other in Sigil. In the aftermath, some factions were dissolved, others merged, or split, or moved their headquarters out of Sigil, but all of them gave up their role in the day-to-day running of Sigil.</p><p></p><p>What this means is that you can still have characters and NPCs espousing the beliefs of any of the factions (even the disbanded ones - such people may even be trying to re-establish the faction with others that have similar beliefs). You can still have faction-related plots and schemes. People who belong to (official) factions are still allowed to enter Sigil. The factions have just lost the political clout that they used to have.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4837031, member: 3424"] Towards the end of the 2e product cycle, there was an edition war and the moderator perma-banned them. :p More seriously, though: Yes, there was a module called Faction War (which could actually be turned into an edition war if you "edit" the "fact" ;)), and in the course of the module, the factions openly fought each other in Sigil. In the aftermath, some factions were dissolved, others merged, or split, or moved their headquarters out of Sigil, but all of them gave up their role in the day-to-day running of Sigil. What this means is that you can still have characters and NPCs espousing the beliefs of any of the factions (even the disbanded ones - such people may even be trying to re-establish the faction with others that have similar beliefs). You can still have faction-related plots and schemes. People who belong to (official) factions are still allowed to enter Sigil. The factions have just lost the political clout that they used to have. [/QUOTE]
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When and why were the factions driven out of Sigil?
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