Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
When and why were the factions driven out of Sigil?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 4837693" data-attributes="member: 58197"><p>Meh. I'm not convinced there was enough good stuff in the post-release materials to justify the havoc wrought upon the settings - havoc which would then persist into future editions and re-releases, as TSR/WotC felt it necessary to preserve the setting's established lore, however crappy that lore might be.</p><p></p><p>I also think setting detail is overrated. In my opinion, a good D&D setting should have giant unexplored areas on the map, and grand mysteries that are never "canonically" resolved, so that DMs can fill in those blanks with their own ideas. Every time a new release fills in some blanks, it narrows the scope of the setting; it also creates a headache for DMs running established campaigns in that setting, since some of the new material may clash with what the DM has created.</p><p></p><p>Novel tie-ins, if treated as "canonical," are the worst, because fantasy fiction has a long tradition of calamitous events and world-altering plotlines. Which is fine... in a novel. But any D&D setting with novel tie-ins, unless the tie-ins are rigidly controlled, is going to be torn apart and rebuilt - repeatedly, if the tie-ins keep going long enough. Dragonlance is the poster child for this problem, but as Nymrohd pointed out, TSR did it to pretty much every setting they published.</p><p></p><p>Each of those cataclysms is likely to a) trash the setting's original concept, and b) sever ties with the setting's existing fanbase, since "their" versions of the world - the ones their campaigns are set in - are now fundamentally incompatible with the "official" version on which all future releases will be based.</p><p></p><p>...Hmm. Now I'm thinking about ways to avoid these problems while still providing support for a popular setting...</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4837693, member: 58197"] Meh. I'm not convinced there was enough good stuff in the post-release materials to justify the havoc wrought upon the settings - havoc which would then persist into future editions and re-releases, as TSR/WotC felt it necessary to preserve the setting's established lore, however crappy that lore might be. I also think setting detail is overrated. In my opinion, a good D&D setting should have giant unexplored areas on the map, and grand mysteries that are never "canonically" resolved, so that DMs can fill in those blanks with their own ideas. Every time a new release fills in some blanks, it narrows the scope of the setting; it also creates a headache for DMs running established campaigns in that setting, since some of the new material may clash with what the DM has created. Novel tie-ins, if treated as "canonical," are the worst, because fantasy fiction has a long tradition of calamitous events and world-altering plotlines. Which is fine... in a novel. But any D&D setting with novel tie-ins, unless the tie-ins are rigidly controlled, is going to be torn apart and rebuilt - repeatedly, if the tie-ins keep going long enough. Dragonlance is the poster child for this problem, but as Nymrohd pointed out, TSR did it to pretty much every setting they published. Each of those cataclysms is likely to a) trash the setting's original concept, and b) sever ties with the setting's existing fanbase, since "their" versions of the world - the ones their campaigns are set in - are now fundamentally incompatible with the "official" version on which all future releases will be based. ...Hmm. Now I'm thinking about ways to avoid these problems while still providing support for a popular setting... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When and why were the factions driven out of Sigil?
Top