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When and why were the factions driven out of Sigil?
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<blockquote data-quote="Silverblade The Ench" data-source="post: 4843364" data-attributes="member: 19083"><p>Exactly!! </p><p>Big tip for all DM's and WOTC here: MYSTERY IS BLOODY IMPORTANT!! YOU DO NOT NEED TO EXPLAIN EVERYTHING!!</p><p>in fact, it's much better when you don't.</p><p>If everything is known = no mystery, no mystery = no fear.</p><p>Fear is vital for a campaign, to keep it edgy and concerned.</p><p></p><p>Like yes, the Witchlight Marauders, lol, my player's response to them was unprintable and involved running away! lol.</p><p></p><p>So folk now know Sorceror-Kings are trying to become dragons and there are rules for it and avagnions....wonderful, thank you, <em>NOT!!! </em><img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" /></p><p>The Sorceror Kings should be bloody enigmatic, absolute terrors for the PCs. The SKs have been around for centuries, or millenia, or millions of years, who the hell knows? Only the SKs and they ain't telling!</p><p></p><p>I worked out my own backstory to Dark Sun, the mind flayers tried ot put out the SUn, and screwed up. They introduced psionics to Humans, and siphoned some of it off, for power, over an aeon where war and conflict grew, where psionics and magic gave birth to defiling...</p><ul> <li data-xf-list-type="ul">Sun went nova due to the illithids screwing up, gods tried ot stop it, some got vaped and sealed the Astral Plane but managed to stabilize the Sun, hence it's current form.</li> <li data-xf-list-type="ul">Living weapons were created in the enormous defiler wars, scorched earth wepaons to destory everything useful for non-arcane/psions, like the so-uts and rust monsters. hence, little metal.</li> <li data-xf-list-type="ul">And Athas is Athas, it doesn't have ot have ANY critter the DM doesn't want. Mine sure as heck has <a href="http://www.silverblades-suitcase.com/mojo/koboldcanyon1.jpg" target="_blank">kobolds </a>and other critters, but usually very different from orginals, mutated by vast times and magic.</li> <li data-xf-list-type="ul">The Sorceror Kings are the malignant uber powerful defilers who survived the catacylsms, who can squash any non lvl 30 PC like a bug.</li> <li data-xf-list-type="ul">Lingering foul magics of the war, the eerie radiation of the Dark Sun, brutal Darwinism and who knows what, gives rise ot many weird mutaitons and new beasts.</li> </ul><p></p><p>There simple, doesn't need messy books, cleansing wars etc, works for me as a backstory as a DM to fold the game around.</p><p>And it all could be completely wrong, because the history of Athas is lost in the very distant past...</p><p></p><p>Ever read the Clark Ashton Smith books? lost Sarcosa etc, that's what you want for Athas: barbaric, strange, brutal, horrible and a scary mystery.</p><p></p><p>having most of the Sorceror Kings wiped out, a backstory slammed into the setting which was...iffy, and the city of Tyr becoming a blasted DEMOCRACY ?! ruined the setting, ugh.</p><p>Such things must only be done by the PCs, that's their job, that's why their players play D&D to do great heroics, not have it done for them!! yeech.</p><p></p><p>*huge lover of Dark Sun, jus tnot what was done <em>to </em>the setting*</p><p><a href="http://www.silverblades-suitcase.com/darksun/index.htm" target="_blank">DARK SUN</a></p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 4843364, member: 19083"] Exactly!! Big tip for all DM's and WOTC here: MYSTERY IS BLOODY IMPORTANT!! YOU DO NOT NEED TO EXPLAIN EVERYTHING!! in fact, it's much better when you don't. If everything is known = no mystery, no mystery = no fear. Fear is vital for a campaign, to keep it edgy and concerned. Like yes, the Witchlight Marauders, lol, my player's response to them was unprintable and involved running away! lol. So folk now know Sorceror-Kings are trying to become dragons and there are rules for it and avagnions....wonderful, thank you, [I]NOT!!! [/I]:rant: The Sorceror Kings should be bloody enigmatic, absolute terrors for the PCs. The SKs have been around for centuries, or millenia, or millions of years, who the hell knows? Only the SKs and they ain't telling! I worked out my own backstory to Dark Sun, the mind flayers tried ot put out the SUn, and screwed up. They introduced psionics to Humans, and siphoned some of it off, for power, over an aeon where war and conflict grew, where psionics and magic gave birth to defiling... [LIST] [*]Sun went nova due to the illithids screwing up, gods tried ot stop it, some got vaped and sealed the Astral Plane but managed to stabilize the Sun, hence it's current form. [*]Living weapons were created in the enormous defiler wars, scorched earth wepaons to destory everything useful for non-arcane/psions, like the so-uts and rust monsters. hence, little metal. [*]And Athas is Athas, it doesn't have ot have ANY critter the DM doesn't want. Mine sure as heck has [URL="http://www.silverblades-suitcase.com/mojo/koboldcanyon1.jpg"]kobolds [/URL]and other critters, but usually very different from orginals, mutated by vast times and magic. [*]The Sorceror Kings are the malignant uber powerful defilers who survived the catacylsms, who can squash any non lvl 30 PC like a bug. [*]Lingering foul magics of the war, the eerie radiation of the Dark Sun, brutal Darwinism and who knows what, gives rise ot many weird mutaitons and new beasts. [/LIST] There simple, doesn't need messy books, cleansing wars etc, works for me as a backstory as a DM to fold the game around. And it all could be completely wrong, because the history of Athas is lost in the very distant past... Ever read the Clark Ashton Smith books? lost Sarcosa etc, that's what you want for Athas: barbaric, strange, brutal, horrible and a scary mystery. having most of the Sorceror Kings wiped out, a backstory slammed into the setting which was...iffy, and the city of Tyr becoming a blasted DEMOCRACY ?! ruined the setting, ugh. Such things must only be done by the PCs, that's their job, that's why their players play D&D to do great heroics, not have it done for them!! yeech. *huge lover of Dark Sun, jus tnot what was done [I]to [/I]the setting* [url=http://www.silverblades-suitcase.com/darksun/index.htm]DARK SUN[/url] [/QUOTE]
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