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When and why were the factions driven out of Sigil?
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<blockquote data-quote="Shemeska" data-source="post: 4844064" data-attributes="member: 11697"><p>Who says that they became secondary? They didn't stop believing what they did except perhaps for the two Factions that merged, or the one that split apart back into the two sects that formed it in the first place. The Factions still exist, either formally and in exile, or unofficially and now taking control through puppet guilds or different avenues of political power without breaking the letter of the Lady's edict.</p><p></p><p>At least in my opinion of post FW Sigil (and yes there's a different tone to games pre and post FW) things are much more dynamic, there's a much larger chance for PCs to be directly involved in the power dynamic in Sigil, and the changes to the Factions actually serves to draw other players from the multiverse at large into Sigil-based plots because now the Factions are being forced to expand out onto the planes themselves more than they ever were.</p><p></p><p>Unlike a situation like perhaps 4e FR, the 2e settings were still recognizable as the same settings and didn't retcon or invalidate huge amounts of history after whatever changes happened to them during 2e (via novels like Dark Sun, or module metaplot for Planescape, etc).</p></blockquote><p></p>
[QUOTE="Shemeska, post: 4844064, member: 11697"] Who says that they became secondary? They didn't stop believing what they did except perhaps for the two Factions that merged, or the one that split apart back into the two sects that formed it in the first place. The Factions still exist, either formally and in exile, or unofficially and now taking control through puppet guilds or different avenues of political power without breaking the letter of the Lady's edict. At least in my opinion of post FW Sigil (and yes there's a different tone to games pre and post FW) things are much more dynamic, there's a much larger chance for PCs to be directly involved in the power dynamic in Sigil, and the changes to the Factions actually serves to draw other players from the multiverse at large into Sigil-based plots because now the Factions are being forced to expand out onto the planes themselves more than they ever were. Unlike a situation like perhaps 4e FR, the 2e settings were still recognizable as the same settings and didn't retcon or invalidate huge amounts of history after whatever changes happened to them during 2e (via novels like Dark Sun, or module metaplot for Planescape, etc). [/QUOTE]
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When and why were the factions driven out of Sigil?
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