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When and why were the factions driven out of Sigil?
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<blockquote data-quote="Dausuul" data-source="post: 4844344" data-attributes="member: 58197"><p>I wouldn't say <em>only</em> ever detracted... but very frequently. Here's the thing: While I love the original Dark Sun boxed set, I detest and would never use any of the stuff about Rajaat or the Champions or the history of Athas as TSR developed it. I simply won't run a Dark Sun game with that material in it. If I can excise it easily, I will; if I can't, I'll shrug, toss the setting away, and go back to my usual practice of homebrewing the world from scratch.</p><p></p><p>If the Prism Pentad becomes "canonical" Dark Sun, then I have to start sorting out and explaining to my players which "canonical" elements of Dark Sun we're using and which we're not. It becomes a major pain to get everybody on the same page; players who've read the Prism Pentad and the various modules and the revised set and all the other stuff will have all sorts of assumptions about the world, which will have to be corrected point by point.</p><p></p><p>If the Prism Pentad is not "canonical," then you can have Rajaat and the Champions, and Silverblade can have his mind flayers (which is a cool idea IMO), and I can have whatever I feel like putting in. None of us has to explain to our players that no, you should ignore all <em>this</em> stuff over here, but <em>that</em> stuff over there is still correct (and our players don't have to wrack their brains remembering which setting details came from where).</p><p></p><p>Not only that, but if I want to plan an adventure arc around uncovering the origins of the sorceror-kings, it will be a genuine mystery to my players. I don't have to worry that somebody will have read the Prism Pentad and be sitting there bored while I lay out stuff he already knows.</p><p></p><p>This is why I think WotC's model for handling settings (three books and done) is a good one. Pick the core conceit of the setting, elaborate on it in broad strokes, and leave individual DMs to fill in the details. For 4E Dark Sun, my hope is that they stay silent on the history of the world and the origins of the SKs. They don't have to disavow the Prism Pentad or any of the stuff that followed, they just have to <em>not mention it</em>.</p><p></p><p></p><p></p><p>The term "Mary Sue" has long since ceased to apply only to fanfic. It is now generally considered applicable to original/published characters as well (although some prefer the term "canon Sue").</p><p></p><p>That said, I'm at a loss to understand what Mary Sue has to do with Silverblade's "mind flayer apocalypse" setting ideas.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4844344, member: 58197"] I wouldn't say [i]only[/i] ever detracted... but very frequently. Here's the thing: While I love the original Dark Sun boxed set, I detest and would never use any of the stuff about Rajaat or the Champions or the history of Athas as TSR developed it. I simply won't run a Dark Sun game with that material in it. If I can excise it easily, I will; if I can't, I'll shrug, toss the setting away, and go back to my usual practice of homebrewing the world from scratch. If the Prism Pentad becomes "canonical" Dark Sun, then I have to start sorting out and explaining to my players which "canonical" elements of Dark Sun we're using and which we're not. It becomes a major pain to get everybody on the same page; players who've read the Prism Pentad and the various modules and the revised set and all the other stuff will have all sorts of assumptions about the world, which will have to be corrected point by point. If the Prism Pentad is not "canonical," then you can have Rajaat and the Champions, and Silverblade can have his mind flayers (which is a cool idea IMO), and I can have whatever I feel like putting in. None of us has to explain to our players that no, you should ignore all [i]this[/i] stuff over here, but [i]that[/i] stuff over there is still correct (and our players don't have to wrack their brains remembering which setting details came from where). Not only that, but if I want to plan an adventure arc around uncovering the origins of the sorceror-kings, it will be a genuine mystery to my players. I don't have to worry that somebody will have read the Prism Pentad and be sitting there bored while I lay out stuff he already knows. This is why I think WotC's model for handling settings (three books and done) is a good one. Pick the core conceit of the setting, elaborate on it in broad strokes, and leave individual DMs to fill in the details. For 4E Dark Sun, my hope is that they stay silent on the history of the world and the origins of the SKs. They don't have to disavow the Prism Pentad or any of the stuff that followed, they just have to [i]not mention it[/i]. The term "Mary Sue" has long since ceased to apply only to fanfic. It is now generally considered applicable to original/published characters as well (although some prefer the term "canon Sue"). That said, I'm at a loss to understand what Mary Sue has to do with Silverblade's "mind flayer apocalypse" setting ideas. [/QUOTE]
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When and why were the factions driven out of Sigil?
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