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When and why were the factions driven out of Sigil?
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<blockquote data-quote="Silverblade The Ench" data-source="post: 4844443" data-attributes="member: 19083"><p>Orius,</p><p>yes, exactly!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>Only the Players should get to do such stuff, for goodness sake, yeesh!</p><p>One MAYBE one SK dying in official history, ok, fine, but not <em>six </em>of them, and ganked by the worst bunch of under powered, no hope doofuses ever <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>(well not all of 'em were doofuses, but they were hopeless as a group)</p><p></p><p>Rikus was 8th lvl when he killed Kalak...I don't care how much help he had, it was dumb, Kalak is uber powerful and gets ganked so eaisly?! <em>Thpppptttt!</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p>Cleansing War sucks because...it sets in stone which creatures exist/don't exist and who killed 'em. Think about it a minute.</p><p></p><p>Three cheers for Dausuul!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>many folk agree with this line of thinking. The original Dark Sun was awesome. But TSR as usual, trashed it to fit novels and even the writer/designers admit it was a mistake from what I've read!</p><p></p><p>I have my backstory I like, but even I take it as a "possibility"...each DM should be allowed ot make his own mind up about it, that's part of why Dark Sun is such fun.</p><p>Here's a thing:</p><p>campaigns belong to the players/DM not TSR or WOTC, like it or not, lol. Becuase, he who plays it, owns that "play setting they are building together", ya know?</p><p>Hand us the basics, and add ons, please, but don't ram it down our throats how we wish it to develop.</p><p></p><p>I loved the very first Forgotten Realms boxed set, wow, such promise, huge wilderness, do anything, then it got hemmed in....meh :/</p><p>Maps, cities, characters are fine to add, but it was the whole weight of it, and it went from a rough, wide open wonder to...a straight jacket.</p><p></p><p>I'll happily play the 1st Realms, Dark Sun, Planescape and Ravenloft sets, they are awesome.</p><p>But not a fair chunk of what was done to them after that.</p><p>Dune Trader was an example of an excellent add on, it didn't gimp or striaght jacket, it added a "side ways" look and group, and with lots of colourful fluff and a new interesting class, the trader. it felt "Optional but extremely cool".</p><p></p><p>Where as the adventures to do with Rikus and that, ugh, excuse me but don't force me to play a plot AND characters others have created that's trying ot herd the entire game setting down a path I don't damn well like!</p><p>It's kind of like why a lot of folk don't like Draognlance as a D&D setting. Aweosme books, bad D&D because your an add on, or second rater ot the "Big heroes of the novels" and the story is already pre-determined, for pity's sake what's the fun in that?!</p><p></p><p>Imagine if Tolkein had written fully detialed info on all the NPCs, areas etc for Middle Earth, with stats...it would rob the wonder of it. </p><p>Mystery, blank spaces on the map, ignorance of much of what's going on, wonder, fear, thrill, are all linked.</p><p>All you need is important maps, areas and NPC <em>general </em>info. </p><p></p><p>You cannot be afriad of the Lady of Pain or the Sorceror Kings, if you add stats ot them, in which case they become mere XP monsters! </p><p><em>"If it has stats, we can kill it!" </em>Conan the PC says <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>My players liked the fact that when King Kalak of Tyr wanted their characters dead, they just had to RUN ad they knew they had no chance if they didn't flee...which is a <em>good </em>thing, actually.</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 4844443, member: 19083"] Orius, yes, exactly!! :) Only the Players should get to do such stuff, for goodness sake, yeesh! One MAYBE one SK dying in official history, ok, fine, but not [I]six [/I]of them, and ganked by the worst bunch of under powered, no hope doofuses ever :D (well not all of 'em were doofuses, but they were hopeless as a group) Rikus was 8th lvl when he killed Kalak...I don't care how much help he had, it was dumb, Kalak is uber powerful and gets ganked so eaisly?! [I]Thpppptttt![/I] :p Cleansing War sucks because...it sets in stone which creatures exist/don't exist and who killed 'em. Think about it a minute. Three cheers for Dausuul!! :) many folk agree with this line of thinking. The original Dark Sun was awesome. But TSR as usual, trashed it to fit novels and even the writer/designers admit it was a mistake from what I've read! I have my backstory I like, but even I take it as a "possibility"...each DM should be allowed ot make his own mind up about it, that's part of why Dark Sun is such fun. Here's a thing: campaigns belong to the players/DM not TSR or WOTC, like it or not, lol. Becuase, he who plays it, owns that "play setting they are building together", ya know? Hand us the basics, and add ons, please, but don't ram it down our throats how we wish it to develop. I loved the very first Forgotten Realms boxed set, wow, such promise, huge wilderness, do anything, then it got hemmed in....meh :/ Maps, cities, characters are fine to add, but it was the whole weight of it, and it went from a rough, wide open wonder to...a straight jacket. I'll happily play the 1st Realms, Dark Sun, Planescape and Ravenloft sets, they are awesome. But not a fair chunk of what was done to them after that. Dune Trader was an example of an excellent add on, it didn't gimp or striaght jacket, it added a "side ways" look and group, and with lots of colourful fluff and a new interesting class, the trader. it felt "Optional but extremely cool". Where as the adventures to do with Rikus and that, ugh, excuse me but don't force me to play a plot AND characters others have created that's trying ot herd the entire game setting down a path I don't damn well like! It's kind of like why a lot of folk don't like Draognlance as a D&D setting. Aweosme books, bad D&D because your an add on, or second rater ot the "Big heroes of the novels" and the story is already pre-determined, for pity's sake what's the fun in that?! Imagine if Tolkein had written fully detialed info on all the NPCs, areas etc for Middle Earth, with stats...it would rob the wonder of it. Mystery, blank spaces on the map, ignorance of much of what's going on, wonder, fear, thrill, are all linked. All you need is important maps, areas and NPC [I]general [/I]info. You cannot be afriad of the Lady of Pain or the Sorceror Kings, if you add stats ot them, in which case they become mere XP monsters! [I]"If it has stats, we can kill it!" [/I]Conan the PC says ;) My players liked the fact that when King Kalak of Tyr wanted their characters dead, they just had to RUN ad they knew they had no chance if they didn't flee...which is a [I]good [/I]thing, actually. :) [/QUOTE]
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