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When are rogues "really" necessary anymore? if at all...
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<blockquote data-quote="ha-gieden" data-source="post: 3379363" data-attributes="member: 50207"><p>Maybe it's just us, but we tend not to hand out potions as if they were soda pops, and you can't just head downtown to "Ye olde magic shoppe" when you need a wand or vorpal sword. Magical items are a bit hard to find in our games, so Rogues would have a harder time going it alone.</p><p></p><p>But does it matter?</p><p></p><p>We usually build our characters around concepts that we like, with utter disregard for what anyone else is going to play. We end up with parties that have no healer, or consist of all mages, or lack offensive capability...and it doesn't matter. We have fun. The challenges add to that.</p><p></p><p>On the other hand...</p><p></p><p>You can use a fighter template to build yourself a character who's really quite a coward. Your Druid may function similarly to a Rogue because, personality wise, they are quite deviant. Characters are far more than templates. I think the real question here was "Is the Rogue *template* necessary?" I agree that no template is absolutely necessary, but I also understand that the rogue's abilities don't seem balanced against those of the other classes. </p><p></p><p>I guess it all comes down to a question of whether the rogue template's flexibility makes up for its lack of strength in a given area. That's a player's call, not a DM's.</p><p></p><p>So we keep the Rogue.</p><p></p><p>That would be my opinion, anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="ha-gieden, post: 3379363, member: 50207"] Maybe it's just us, but we tend not to hand out potions as if they were soda pops, and you can't just head downtown to "Ye olde magic shoppe" when you need a wand or vorpal sword. Magical items are a bit hard to find in our games, so Rogues would have a harder time going it alone. But does it matter? We usually build our characters around concepts that we like, with utter disregard for what anyone else is going to play. We end up with parties that have no healer, or consist of all mages, or lack offensive capability...and it doesn't matter. We have fun. The challenges add to that. On the other hand... You can use a fighter template to build yourself a character who's really quite a coward. Your Druid may function similarly to a Rogue because, personality wise, they are quite deviant. Characters are far more than templates. I think the real question here was "Is the Rogue *template* necessary?" I agree that no template is absolutely necessary, but I also understand that the rogue's abilities don't seem balanced against those of the other classes. I guess it all comes down to a question of whether the rogue template's flexibility makes up for its lack of strength in a given area. That's a player's call, not a DM's. So we keep the Rogue. That would be my opinion, anyway :D [/QUOTE]
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