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When are rogues "really" necessary anymore? if at all...
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<blockquote data-quote="painandgreed" data-source="post: 3379512" data-attributes="member: 24969"><p>That was our campaign last year. Evertbody made up characters and at the end, there were no spell casters and besides a bit off fear, they weren't really ever missed. It did cost a bit of money, but money is there to spend. Most of the resources didn't really go that quickly and we never even ran out of charges on any of the wands we got from enemies. Most utility spells such as 'neutralize *something*' were taken care of by the potions I had bought for my character alone, for 'just in case' situations. Although for full disclosure, it was a Savage Species campaign and there were several at least two characters with spell like abilities (although no offensive or healing).</p><p></p><p>Really, you can do away with about any character class in a party I think. Although I suspect that with proper 'rules mastery' a fighter can do their job better than other classes, none of the people I play with really have shown it and fighters can and have been replaced by clerics for better effect. With two clerics one plays tank while the other plays divine caster and when the tank runs out of hit points or the caster runs out of spells, they switch. With careful attention to feats and skills, you can probably do without two class roles in any party. Going with a single class role party would be a little hard but still doable with the occational inpass.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3379512, member: 24969"] That was our campaign last year. Evertbody made up characters and at the end, there were no spell casters and besides a bit off fear, they weren't really ever missed. It did cost a bit of money, but money is there to spend. Most of the resources didn't really go that quickly and we never even ran out of charges on any of the wands we got from enemies. Most utility spells such as 'neutralize *something*' were taken care of by the potions I had bought for my character alone, for 'just in case' situations. Although for full disclosure, it was a Savage Species campaign and there were several at least two characters with spell like abilities (although no offensive or healing). Really, you can do away with about any character class in a party I think. Although I suspect that with proper 'rules mastery' a fighter can do their job better than other classes, none of the people I play with really have shown it and fighters can and have been replaced by clerics for better effect. With two clerics one plays tank while the other plays divine caster and when the tank runs out of hit points or the caster runs out of spells, they switch. With careful attention to feats and skills, you can probably do without two class roles in any party. Going with a single class role party would be a little hard but still doable with the occational inpass. [/QUOTE]
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