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General Tabletop Discussion
*Pathfinder & Starfinder
WHEN are Spot/Listen or Hide/Move Silent checks called for?
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<blockquote data-quote="Water Bob" data-source="post: 5924615" data-attributes="member: 92305"><p>The tailing rules in the Complete Adventurer suggest a Spot/Hide check once per 10 minutes if the distance between the two is 60 feet or more. Inside of 60 feet, a check is made once per round.</p><p> </p><p>If a GM calls for a check on a whim, how does he govern the actions between sneaking characters and their quarry farily? If he throws a single check for the entire encounter, this favors the sneakers. If he calls for multiple checks to be made, this favors the watchers.</p><p> </p><p>The question is: How to gover the Spot/Hide and Listen/Move Silently checks fairly, no matter which side the PCs happen to be on.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>EDIT: I suppose a die roll can be made, something like: If in combat rounds, a six sider is thrown each round, and each time it results in a "1", then Spot/Hide checks are made. Each time it results in a "2" Listen/Move Silently checks are made.</p><p> </p><p>If outside of combat rounds, a six sider can be thrown to determine how many checks, total will be made, with Odd favoring Listen checks and Even favoring Spot checks. Thus, if a 5 is thrown, then the encounter will include 3 Listen/Move Silent checks and 2 Spot/Move Silently checks.</p><p> </p><p>Just a thought. But, this seems a bit too "house rule-y" to me. </p><p> </p><p>I'm interested in how the Stealth rules were meant to be played.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5924615, member: 92305"] The tailing rules in the Complete Adventurer suggest a Spot/Hide check once per 10 minutes if the distance between the two is 60 feet or more. Inside of 60 feet, a check is made once per round. If a GM calls for a check on a whim, how does he govern the actions between sneaking characters and their quarry farily? If he throws a single check for the entire encounter, this favors the sneakers. If he calls for multiple checks to be made, this favors the watchers. The question is: How to gover the Spot/Hide and Listen/Move Silently checks fairly, no matter which side the PCs happen to be on. EDIT: I suppose a die roll can be made, something like: If in combat rounds, a six sider is thrown each round, and each time it results in a "1", then Spot/Hide checks are made. Each time it results in a "2" Listen/Move Silently checks are made. If outside of combat rounds, a six sider can be thrown to determine how many checks, total will be made, with Odd favoring Listen checks and Even favoring Spot checks. Thus, if a 5 is thrown, then the encounter will include 3 Listen/Move Silent checks and 2 Spot/Move Silently checks. Just a thought. But, this seems a bit too "house rule-y" to me. I'm interested in how the Stealth rules were meant to be played. [/QUOTE]
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Community
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*Pathfinder & Starfinder
WHEN are Spot/Listen or Hide/Move Silent checks called for?
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