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General Tabletop Discussion
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WHEN are Spot/Listen or Hide/Move Silent checks called for?
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<blockquote data-quote="Water Bob" data-source="post: 5927125" data-attributes="member: 92305"><p>I've got a 1st level adventure published by WotC, and inside are helpful advice sections explaining how to run the game. At the entrance to the cave featured in the adventure, a section discusses Stealth.</p><p> </p><p>Guarding the cave are two goblins and their guard dog. The suggestion is to make the PCs roll Hide checks individually, every 30 feet. </p><p> </p><p>Here are some observations on what is indicated in the advemture module.What I take from the adenture....</p><p> </p><p>1. Use Spot/Hide most of the time. You don't really have to use Spot/Hide AND Listen/Move Silent. Pick one or the other to fit the scenario.</p><p> </p><p>2. Inside a certain radius (around 100 feet or so), roll every combat round for stealth when a character is exposed. Note that ths favors the guards quite a a bit and makes it very hard to use Stealth successfully.</p><p> </p><p>3. The -1 per 10' Disantance penalty is used on normal Spot checks (unlike how the description seems to indicate). And, this makes it very easy to close distance on a target without getting caught.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5927125, member: 92305"] I've got a 1st level adventure published by WotC, and inside are helpful advice sections explaining how to run the game. At the entrance to the cave featured in the adventure, a section discusses Stealth. Guarding the cave are two goblins and their guard dog. The suggestion is to make the PCs roll Hide checks individually, every 30 feet. Here are some observations on what is indicated in the advemture module.What I take from the adenture.... 1. Use Spot/Hide most of the time. You don't really have to use Spot/Hide AND Listen/Move Silent. Pick one or the other to fit the scenario. 2. Inside a certain radius (around 100 feet or so), roll every combat round for stealth when a character is exposed. Note that ths favors the guards quite a a bit and makes it very hard to use Stealth successfully. 3. The -1 per 10' Disantance penalty is used on normal Spot checks (unlike how the description seems to indicate). And, this makes it very easy to close distance on a target without getting caught. [/QUOTE]
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WHEN are Spot/Listen or Hide/Move Silent checks called for?
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