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When are we getting announcements for 2026 books?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9732430" data-attributes="member: 18"><p>I'm not familiar with it sadly.</p><p></p><p>I suspect there are edgier/punkier MtG settings than that but I'm also not an expert on MtG.</p><p></p><p>That said, BG3 is considerably more "punk" and "risky" (and risque) than that I daresay.</p><p></p><p>Yeah which is a much bigger problem with Dark Sun than anything else about Dark Sun - WotC's own desperate quest for blandness and safety (not at all costs, but at a lot of costs). Honestly BG3 remains a huge outlier and slightly amazing they let a game with quite so much BDSM-adjacent full-on Githyanki-shagging and so on get made using the D&D brand. I kind of wonder if part of the reason Mearls etc. didn't get selected to be got rid of is that, despite it making $100m+ for WotC, it theoretically "risked the brand".</p><p></p><p>Esp. as alt-right trolls absolutely did try and do a hatchet-job on it late pre-release (like the two weeks running up to release), tried to make it "the bestiality game for woke perverts" as I believe one awful YouTuber referred to it. The problem was, it was so obviously good and so immediately successful that the huge number of hatchet-job YouTubers started losing all their subscribers, getting 100:1 thumbs down : thumbs up ratios on their videos, getting cussed out on social media for being losers and liars by their own viewers, and so on, so within literally 24 hours of BG3's release, almost every hatchet-job video got deleted by its own creator, people were denying they'd ever made those videos, deleting the social media posts promoting them, and so on. There was clearly an organised campaign against it in at least the sense that some awful alt-right/Nazi Discord had organised it, but it was utterly repulsed. Never has an army fled at there mere sight of the enemy and changed into civilian clothes and pretended they'd never been a soldier so fast lol.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9732430, member: 18"] I'm not familiar with it sadly. I suspect there are edgier/punkier MtG settings than that but I'm also not an expert on MtG. That said, BG3 is considerably more "punk" and "risky" (and risque) than that I daresay. Yeah which is a much bigger problem with Dark Sun than anything else about Dark Sun - WotC's own desperate quest for blandness and safety (not at all costs, but at a lot of costs). Honestly BG3 remains a huge outlier and slightly amazing they let a game with quite so much BDSM-adjacent full-on Githyanki-shagging and so on get made using the D&D brand. I kind of wonder if part of the reason Mearls etc. didn't get selected to be got rid of is that, despite it making $100m+ for WotC, it theoretically "risked the brand". Esp. as alt-right trolls absolutely did try and do a hatchet-job on it late pre-release (like the two weeks running up to release), tried to make it "the bestiality game for woke perverts" as I believe one awful YouTuber referred to it. The problem was, it was so obviously good and so immediately successful that the huge number of hatchet-job YouTubers started losing all their subscribers, getting 100:1 thumbs down : thumbs up ratios on their videos, getting cussed out on social media for being losers and liars by their own viewers, and so on, so within literally 24 hours of BG3's release, almost every hatchet-job video got deleted by its own creator, people were denying they'd ever made those videos, deleting the social media posts promoting them, and so on. There was clearly an organised campaign against it in at least the sense that some awful alt-right/Nazi Discord had organised it, but it was utterly repulsed. Never has an army fled at there mere sight of the enemy and changed into civilian clothes and pretended they'd never been a soldier so fast lol. [/QUOTE]
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