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When Bad Luck Strikes... and Persists
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<blockquote data-quote="Squire James" data-source="post: 639609" data-attributes="member: 548"><p>I had a player with a mild form of this malady... he was a wizard with particularly bad luck with Spell Penetration checks. He's been known to fail checks that would succeed on a 2 or better on several occasions. He was still frighteningly effective against things that lacked SR.</p><p></p><p>Today he's playing an archer with optimized attack bonus... and critting things left and right! It appears the Dice Gods like him taking Improved Critical, because they've awarded him 19's on several crucial occasions.</p><p></p><p>There are several ways to minimize the effects of chance in battle... wizards seem to have the best options. Choose the Maximize Spell feat, and use it on d6 and d8 spells (normally marginal for d6 spells, but with your luck...). If you don't have enough power to utilize the Maximize strategy, stick to spells that roll d4 for damage like Magic Missile and Cone of Cold (these use 1d4+1, which is even better). Lots of spells don't depend on luck at all... Fly, Spider Climb, Teleport w/o Error (um, don't take regular Teleport), Power Word Kill, and more!</p><p></p><p>Learn the words "take 10" and "take 20" for skill and ability checks. Go for high fixed modifiers on your dice rolls (ie: "twink up" the character). Go for weapons with 2 dice of damage. Go for things that make you roll LOTS of dice to "work out" your curse sooner.</p><p></p><p>Worst Case: stop playing for a couple of weeks... maybe your dice are just tired!</p></blockquote><p></p>
[QUOTE="Squire James, post: 639609, member: 548"] I had a player with a mild form of this malady... he was a wizard with particularly bad luck with Spell Penetration checks. He's been known to fail checks that would succeed on a 2 or better on several occasions. He was still frighteningly effective against things that lacked SR. Today he's playing an archer with optimized attack bonus... and critting things left and right! It appears the Dice Gods like him taking Improved Critical, because they've awarded him 19's on several crucial occasions. There are several ways to minimize the effects of chance in battle... wizards seem to have the best options. Choose the Maximize Spell feat, and use it on d6 and d8 spells (normally marginal for d6 spells, but with your luck...). If you don't have enough power to utilize the Maximize strategy, stick to spells that roll d4 for damage like Magic Missile and Cone of Cold (these use 1d4+1, which is even better). Lots of spells don't depend on luck at all... Fly, Spider Climb, Teleport w/o Error (um, don't take regular Teleport), Power Word Kill, and more! Learn the words "take 10" and "take 20" for skill and ability checks. Go for high fixed modifiers on your dice rolls (ie: "twink up" the character). Go for weapons with 2 dice of damage. Go for things that make you roll LOTS of dice to "work out" your curse sooner. Worst Case: stop playing for a couple of weeks... maybe your dice are just tired! [/QUOTE]
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