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When Bad Luck Strikes... and Persists
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<blockquote data-quote="drakhe" data-source="post: 640156" data-attributes="member: 4930"><p><strong>Dice tips ... (longish)</strong></p><p></p><p>a) First of all: did somebody touch your dice ? If so, see c)</p><p></p><p>b) "let the dice roll where they may" and just take your roleplaying ques from that. (the example posted previously with the cleric finding his touch-spells cursed by Vecna should give you an idea</p><p></p><p>c) if all else fails: get your hands on a Hackmaster corebook (get it from a friend , buy it steal it but get it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) and use the "Fame Rub Signatures" to recharge your dice. You can also read appendix L in the Players handbook. This appendix deals with such matters as:</p><p></p><p>- dice etiquette</p><p>- dice priming</p><p>- dice maintenance</p><p>- dice rolling procedures (showing several techniques)</p><p>- dice collecting</p><p>- ...</p><p></p><p>Some pointers if you can't readily access the Hackmaster Players handbook:</p><p></p><p>- > DICE ROLLING ZONE (DRZ) : 17 3/4 wide to 11 7/8 deep minimum per player (it is not advisable to roll in the FRZ or free rolling zone. Because the FRZ is any area outside the respective DRZ's you'll potentialy roll hanged dice since the FRZ is particularly used to store beverages and snacks, and to deploy miniatures) </p><p></p><p>addendum: though it is not impossible to "train" your DRZ, it's is preferable to "train" your dice. These can be caried while your DRZ is fixed to a table or some such. (maybe any of the games companies might look into a portable DRZ?)</p><p></p><p>- > two golden rules of dice etiquette: don't ever touch someone else's dice and observe silence from the moment a players wind's up to roll until the dice has become perfectly imobile.</p><p></p><p>- > how to test new dice: roll a new dice 25 times, if the die rolls more minima (eg 1 on a D20) than maxima (eg 20 an a D20) don't buy the die, it's no good.</p><p></p><p>- > emergency purge : empty your dice-bag, roll each die until you roll a maximum on that, then set it aside. When all dice are rolled to maximum, carefuly put them back into your dicebag and shake mildly for 5 minutes (the shacking re-introduces your dice to the bags-interior)</p><p></p><p>IF ALL ELSE FAILS: </p><p>BECOME A DM AND START FUDGING YOUR ROLLS</p></blockquote><p></p>
[QUOTE="drakhe, post: 640156, member: 4930"] [b]Dice tips ... (longish)[/b] a) First of all: did somebody touch your dice ? If so, see c) b) "let the dice roll where they may" and just take your roleplaying ques from that. (the example posted previously with the cleric finding his touch-spells cursed by Vecna should give you an idea c) if all else fails: get your hands on a Hackmaster corebook (get it from a friend , buy it steal it but get it ;) ) and use the "Fame Rub Signatures" to recharge your dice. You can also read appendix L in the Players handbook. This appendix deals with such matters as: - dice etiquette - dice priming - dice maintenance - dice rolling procedures (showing several techniques) - dice collecting - ... Some pointers if you can't readily access the Hackmaster Players handbook: - > DICE ROLLING ZONE (DRZ) : 17 3/4 wide to 11 7/8 deep minimum per player (it is not advisable to roll in the FRZ or free rolling zone. Because the FRZ is any area outside the respective DRZ's you'll potentialy roll hanged dice since the FRZ is particularly used to store beverages and snacks, and to deploy miniatures) addendum: though it is not impossible to "train" your DRZ, it's is preferable to "train" your dice. These can be caried while your DRZ is fixed to a table or some such. (maybe any of the games companies might look into a portable DRZ?) - > two golden rules of dice etiquette: don't ever touch someone else's dice and observe silence from the moment a players wind's up to roll until the dice has become perfectly imobile. - > how to test new dice: roll a new dice 25 times, if the die rolls more minima (eg 1 on a D20) than maxima (eg 20 an a D20) don't buy the die, it's no good. - > emergency purge : empty your dice-bag, roll each die until you roll a maximum on that, then set it aside. When all dice are rolled to maximum, carefuly put them back into your dicebag and shake mildly for 5 minutes (the shacking re-introduces your dice to the bags-interior) IF ALL ELSE FAILS: BECOME A DM AND START FUDGING YOUR ROLLS [/QUOTE]
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