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<blockquote data-quote="Prince Atom" data-source="post: 2356354" data-attributes="member: 6046"><p>In my last session, the heroes discovered a fortress dug into the ground (or at least, covered over by a hill), and watched by two groups of hobgoblins.</p><p></p><p>I put in lots of nice trees and standing stones in the watchers' spots, first because it's supposed to look natural, and second because my elfish sorcerer was really getting frustrated with not having anything to hang his <em>web</em> spell on.</p><p></p><p>Well, he <em>webbed</em> up one group of hobgobs, and the heroes engaged and destroyed most of the other group. One was able to ring his hand bell and alert the fortress, however.</p><p></p><p>The entangled group kept trying to break free, and failing. Finally, the sorcerer figured out that he could bluff them into not struggling. He told them that the more they struggled, the tighter the webs would get. He beat their Sense Motive check, so they stopped struggling.</p><p></p><p>The ranger/horizon walker went over to that group after a couple of rounds, and heard their leader telling them not to worry, they'd get out of the web sometime, yadda yadda, trying to keep up morale.</p><p></p><p>I can't remember exactly what was said, but the player decided that he would rather burn stuff than try and argue them down. He flicked a tindertwig into the web, which promptly caught fire, and turned his attention to the giants who were sallying forth from the main entrance to counterattack.</p><p></p><p>The burning hobgoblins occupied the group's paladin, who was trying to put out the fire rather than let people roast alive. She was not available to damage-sponge, so the ranger/horizonwalker took most of the giants' ire. With the help of the ranger/rogue/deepwood sniper and the aforementioned sorcerer, they put down a hill giant, a skullcrusher ogre, an ettin, and a troll without dying (although the horizonwalker did dip into single-digit hit points).</p><p></p><p>So, after the game, the paladin-player told me she was thinking of retiring her paladin because she felt that she was hindering the group. I told her that I thought she played her character well (everyone else had said so), and that I privately believed that the horizonwalker's character just got frustrated and decided to burn things. If his actions take the other damage-sponge out of the entire fight, so that he has to frontline it all himself, who does he have to blame?</p><p></p><p>Do you all have any opinions on this issue? The paladin-player decided that she would wait until the next session before deciding whether to retire her character and make a new one. I don't think she should, and I would be sad if she switched characters. Is there anything you could suggest to help us smooth over this conflict?</p><p></p><p>Thanks!</p><p>TWK</p></blockquote><p></p>
[QUOTE="Prince Atom, post: 2356354, member: 6046"] In my last session, the heroes discovered a fortress dug into the ground (or at least, covered over by a hill), and watched by two groups of hobgoblins. I put in lots of nice trees and standing stones in the watchers' spots, first because it's supposed to look natural, and second because my elfish sorcerer was really getting frustrated with not having anything to hang his [i]web[/i] spell on. Well, he [i]webbed[/i] up one group of hobgobs, and the heroes engaged and destroyed most of the other group. One was able to ring his hand bell and alert the fortress, however. The entangled group kept trying to break free, and failing. Finally, the sorcerer figured out that he could bluff them into not struggling. He told them that the more they struggled, the tighter the webs would get. He beat their Sense Motive check, so they stopped struggling. The ranger/horizon walker went over to that group after a couple of rounds, and heard their leader telling them not to worry, they'd get out of the web sometime, yadda yadda, trying to keep up morale. I can't remember exactly what was said, but the player decided that he would rather burn stuff than try and argue them down. He flicked a tindertwig into the web, which promptly caught fire, and turned his attention to the giants who were sallying forth from the main entrance to counterattack. The burning hobgoblins occupied the group's paladin, who was trying to put out the fire rather than let people roast alive. She was not available to damage-sponge, so the ranger/horizonwalker took most of the giants' ire. With the help of the ranger/rogue/deepwood sniper and the aforementioned sorcerer, they put down a hill giant, a skullcrusher ogre, an ettin, and a troll without dying (although the horizonwalker did dip into single-digit hit points). So, after the game, the paladin-player told me she was thinking of retiring her paladin because she felt that she was hindering the group. I told her that I thought she played her character well (everyone else had said so), and that I privately believed that the horizonwalker's character just got frustrated and decided to burn things. If his actions take the other damage-sponge out of the entire fight, so that he has to frontline it all himself, who does he have to blame? Do you all have any opinions on this issue? The paladin-player decided that she would wait until the next session before deciding whether to retire her character and make a new one. I don't think she should, and I would be sad if she switched characters. Is there anything you could suggest to help us smooth over this conflict? Thanks! TWK [/QUOTE]
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