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When characters loot the bodies of other characters
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 839762" data-attributes="member: 710"><p>I encountered the same problems, and though I do not think there is a perfect option, here are two:</p><p></p><p>Don`t let the characters die. At least, not forever, if there is Raise Dead / Resourrection / True Resourection in the PHB, use it. No lost character, no equipment surplus.</p><p></p><p>Don`t give replacement characters full equipment. In many adventures, replacing a character in the middle isn`t easy. It becomes easier if he is just a prisoner that the group finds in the next part of the dungeon (if its an dungeon adventure). </p><p>Or you can make the character a sole survivor of another group, who was looted when he was unconcious, and is now trying to find another group. </p><p></p><p>If you do so, it becomes difficult if the replacement character is a completely other type, like, say, a Fighter dies and the player decides to create a Wizard as replacement. The equipment is, more or less, incompatible.</p><p>Consider giving the new character equipment in value equal to the NPC chart, and let the missing rest (compared to the PC chart) fill up with selling the old equipment.</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 839762, member: 710"] I encountered the same problems, and though I do not think there is a perfect option, here are two: Don`t let the characters die. At least, not forever, if there is Raise Dead / Resourrection / True Resourection in the PHB, use it. No lost character, no equipment surplus. Don`t give replacement characters full equipment. In many adventures, replacing a character in the middle isn`t easy. It becomes easier if he is just a prisoner that the group finds in the next part of the dungeon (if its an dungeon adventure). Or you can make the character a sole survivor of another group, who was looted when he was unconcious, and is now trying to find another group. If you do so, it becomes difficult if the replacement character is a completely other type, like, say, a Fighter dies and the player decides to create a Wizard as replacement. The equipment is, more or less, incompatible. Consider giving the new character equipment in value equal to the NPC chart, and let the missing rest (compared to the PC chart) fill up with selling the old equipment. Mustrum Ridcully [/QUOTE]
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When characters loot the bodies of other characters
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