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General Tabletop Discussion
*Dungeons & Dragons
"when circumstances are appropriate for hiding"
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<blockquote data-quote="merwins" data-source="post: 7215549" data-attributes="member: 6829883"><p>This thread is about hiding and rules adjustments related to it. </p><p>I'd recommend moving damage to another thread. </p><p></p><p>The primary purpose of hiding is to avoid being a target. The secondary purpose is to gain tactical superiority. </p><p></p><p>A character that has zero risk of being hit is not truly engaged in the combat. IMO. </p><p></p><p>For a frame of reference, damage avoidance spells are a limited resource. I don't know if any spell that makes you immune to being targeted. </p><p></p><p>For my game, I won't allow a rogue to take a shot, and then avoid being targeted every round. Every other round, okay. There's still a chance the rogue won't actually be targeted during the rounds it might be possible. That's ok too. </p><p></p><p>But as a GM, the cheese of having to resort to area effect spells to deal with a rogue seems absurd.</p></blockquote><p></p>
[QUOTE="merwins, post: 7215549, member: 6829883"] This thread is about hiding and rules adjustments related to it. I'd recommend moving damage to another thread. The primary purpose of hiding is to avoid being a target. The secondary purpose is to gain tactical superiority. A character that has zero risk of being hit is not truly engaged in the combat. IMO. For a frame of reference, damage avoidance spells are a limited resource. I don't know if any spell that makes you immune to being targeted. For my game, I won't allow a rogue to take a shot, and then avoid being targeted every round. Every other round, okay. There's still a chance the rogue won't actually be targeted during the rounds it might be possible. That's ok too. But as a GM, the cheese of having to resort to area effect spells to deal with a rogue seems absurd. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
"when circumstances are appropriate for hiding"
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