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General Tabletop Discussion
*Dungeons & Dragons
"when circumstances are appropriate for hiding"
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<blockquote data-quote="merwins" data-source="post: 7217149" data-attributes="member: 6829883"><p>This is exactly why hide in my game is adjudicated in the manner I've chosen. It applies consistently for PCs and NPCs. No double standards. </p><p></p><p>PC1 is fighting R1 (a rogue). </p><p>R1 ducks behind isolated total cover and attempts to hide. </p><p></p><p>Cue stealth and perception rolls. </p><p></p><p>Option A: Assume perception < stealth. R1 is effectively hidden = not visible and quiet = position concealed. </p><p>Option B: Assume perception > stealth. R1 is NOT hidden = not visible but not quiet = position given away. </p><p></p><p>In both cases, the end result is the same. PC1 cannot target R1. The critical data is total cover, not whether R1 is hiding. </p><p></p><p>However, PC1 chooses to ready an action to attack the creature coming out from behind the cover. This is a perfectly legitimate action in both cases. PC1 saw R1 duck behind the cover. It's reasonable to anticipate re-emergence unless and until some other option becomes apparent (teleport, invisibility, plane shift, etc.). </p><p></p><p>But you normally wouldn't sustain that anticipation for long. Especially in a combat situation. That's why I have the 1-round delay. In the case of option A, after a full round, doubt sets in. R1 cannot be detected by sight or sound. PC1 is no longer confident that R1 is behind the cover. PC1 COULD sustain their action arbitrarily, but if they have something better to do, they'd likely shift tactics.</p></blockquote><p></p>
[QUOTE="merwins, post: 7217149, member: 6829883"] This is exactly why hide in my game is adjudicated in the manner I've chosen. It applies consistently for PCs and NPCs. No double standards. PC1 is fighting R1 (a rogue). R1 ducks behind isolated total cover and attempts to hide. Cue stealth and perception rolls. Option A: Assume perception < stealth. R1 is effectively hidden = not visible and quiet = position concealed. Option B: Assume perception > stealth. R1 is NOT hidden = not visible but not quiet = position given away. In both cases, the end result is the same. PC1 cannot target R1. The critical data is total cover, not whether R1 is hiding. However, PC1 chooses to ready an action to attack the creature coming out from behind the cover. This is a perfectly legitimate action in both cases. PC1 saw R1 duck behind the cover. It's reasonable to anticipate re-emergence unless and until some other option becomes apparent (teleport, invisibility, plane shift, etc.). But you normally wouldn't sustain that anticipation for long. Especially in a combat situation. That's why I have the 1-round delay. In the case of option A, after a full round, doubt sets in. R1 cannot be detected by sight or sound. PC1 is no longer confident that R1 is behind the cover. PC1 COULD sustain their action arbitrarily, but if they have something better to do, they'd likely shift tactics. [/QUOTE]
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"when circumstances are appropriate for hiding"
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