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General Tabletop Discussion
*Dungeons & Dragons
"when circumstances are appropriate for hiding"
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<blockquote data-quote="Rodney Mulraney" data-source="post: 7217188" data-attributes="member: 6904821"><p>Hmm, so here is how I see it :-</p><p></p><p>1. DM: "what do you do?"</p><p>2. PC: "I move behind this pillar and use my action to HIDE"</p><p></p><p>A) [The PC has specified an action (maybe bonus action if rogue), the DM at this point needs to tell the player PC, if that thing he thinks he can hide behind is suitable, if the location is not suitable for hiding, the DM says - sorry nothing suitable to hide behind there, choose to do something else: goto 1]</p><p>[Lets assume the DM says ok]</p><p></p><p>[At this point the PC has used his Action to HIDE]</p><p></p><p>3. DM: "Ok, roll a stealth check"</p><p>4. PC: "I got an 18"</p><p></p><p>[At this point the DM knows if the PC is actually hidden, but the player doesnt know if he has a foot sticking out (or however you want to think of it)]</p><p></p><p>[The DM might then have his monsters do something else or watch out (SEARCH - active perception check) or ready an attack for the PC that just hid away]</p><p>[The DM controls the monsters so he can effect the situation by changing the behaviour of the monsters] Hence:</p><p></p><p>5. DM: "The monsters do X"</p><p>6. DM: "what do you do?"</p><p></p><p>7. PC: "I move back out from behind this pillar and throw a dagger at that monster"</p><p></p><p>B) [Now the DM at this point needs to tell the player PC if he rolls his attack with advantage (triggering sneak attack for rogues) or not, which should depend on the general situation for the monsters, their intelligence and what they choose to do previously]</p><p></p><p>---------------------------------------------------------------------------------------------------------------</p><p></p><p>Now, as we can see the entire run of events here is quite trivial and should be no confusion about the parts. The OP "when circumstances are appropriate for hiding"; this is asking about point A), which is trivial to answer - whenever they have something that going behind it will conceal their body. All the DM need ask himself is if such a barrel/tree/whatever is there and is big enough, simple enough.</p><p></p><p>Where the confusion arises is because people are conflating the unseen attackers advantage (B) which is a little more complex for the DM to ascertain, with the act of hiding on the part of the PC (A).</p><p></p><p>A and B are completely different things and need separating. Hiding is trivial, being an unseen attacker requires the DM to consider the monsters situation and behaviour and intelligence.</p><p></p><p>------------------------------------------------------------------------------------------</p><p>EDIT:</p><p></p><p>So the thing I was initially trying to point out, here was what I see as a fault with DMs regarding this stuff. Different classes are based more or less (mostly less) on having things in teh enirovment. The battlemaster could do with some props, otherwise his maneauvers are not as effective as they should be.</p><p>However the rogue is really requiring to get advantage more often than not for triggering his sneak dmg.</p><p>If as a DM you do not provide the rogue with this opportunity, you have nerfed his class, and you should take away spell slots from wizards and extra attacks from fighters as well, why pick on the rogue?</p><p></p><p>Also the "ridiculous" situation of the rogue hiding behind the only barrel in the room - nothing else to hide behind, popping out to get advantage - not ridiculous and actually I think it is fine. I've played enough counter strike to know it is rare to spot the sniper at the back popping up and taking pot shots, whilst people in the foreground, not popping in and out of cover are spraying away.</p></blockquote><p></p>
[QUOTE="Rodney Mulraney, post: 7217188, member: 6904821"] Hmm, so here is how I see it :- 1. DM: "what do you do?" 2. PC: "I move behind this pillar and use my action to HIDE" A) [The PC has specified an action (maybe bonus action if rogue), the DM at this point needs to tell the player PC, if that thing he thinks he can hide behind is suitable, if the location is not suitable for hiding, the DM says - sorry nothing suitable to hide behind there, choose to do something else: goto 1] [Lets assume the DM says ok] [At this point the PC has used his Action to HIDE] 3. DM: "Ok, roll a stealth check" 4. PC: "I got an 18" [At this point the DM knows if the PC is actually hidden, but the player doesnt know if he has a foot sticking out (or however you want to think of it)] [The DM might then have his monsters do something else or watch out (SEARCH - active perception check) or ready an attack for the PC that just hid away] [The DM controls the monsters so he can effect the situation by changing the behaviour of the monsters] Hence: 5. DM: "The monsters do X" 6. DM: "what do you do?" 7. PC: "I move back out from behind this pillar and throw a dagger at that monster" B) [Now the DM at this point needs to tell the player PC if he rolls his attack with advantage (triggering sneak attack for rogues) or not, which should depend on the general situation for the monsters, their intelligence and what they choose to do previously] --------------------------------------------------------------------------------------------------------------- Now, as we can see the entire run of events here is quite trivial and should be no confusion about the parts. The OP "when circumstances are appropriate for hiding"; this is asking about point A), which is trivial to answer - whenever they have something that going behind it will conceal their body. All the DM need ask himself is if such a barrel/tree/whatever is there and is big enough, simple enough. Where the confusion arises is because people are conflating the unseen attackers advantage (B) which is a little more complex for the DM to ascertain, with the act of hiding on the part of the PC (A). A and B are completely different things and need separating. Hiding is trivial, being an unseen attacker requires the DM to consider the monsters situation and behaviour and intelligence. ------------------------------------------------------------------------------------------ EDIT: So the thing I was initially trying to point out, here was what I see as a fault with DMs regarding this stuff. Different classes are based more or less (mostly less) on having things in teh enirovment. The battlemaster could do with some props, otherwise his maneauvers are not as effective as they should be. However the rogue is really requiring to get advantage more often than not for triggering his sneak dmg. If as a DM you do not provide the rogue with this opportunity, you have nerfed his class, and you should take away spell slots from wizards and extra attacks from fighters as well, why pick on the rogue? Also the "ridiculous" situation of the rogue hiding behind the only barrel in the room - nothing else to hide behind, popping out to get advantage - not ridiculous and actually I think it is fine. I've played enough counter strike to know it is rare to spot the sniper at the back popping up and taking pot shots, whilst people in the foreground, not popping in and out of cover are spraying away. [/QUOTE]
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