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General Tabletop Discussion
*Dungeons & Dragons
"when circumstances are appropriate for hiding"
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<blockquote data-quote="merwins" data-source="post: 7217651" data-attributes="member: 6829883"><p>I was pondering this same scenario yesterday and thanking my lucky stars that it hasn't come up yet. </p><p></p><p>This isn't an easy adjudication. I'm going to be relying mostly on the following passage from PHB 177: <p style="margin-left: 20px">When you try to hide, make a Dexterity (Stealth) check. Until</p> <p style="margin-left: 20px">you are discovered or you stop hiding, that check's total is</p> <p style="margin-left: 20px">contested by the Wisdom (Perception) check of any creature</p> <p style="margin-left: 20px">that actively searches for signs of your presence.</p> <p style="margin-left: 20px">.</p> <p style="margin-left: 20px">.</p> <p style="margin-left: 20px">.</p> <p style="margin-left: 20px">In combat, most creatures stay alert for signs of danger</p> <p style="margin-left: 20px">all around, so if you come out of hiding and approach</p> <p style="margin-left: 20px">a creature, it usually sees you. However, under certain</p> <p style="margin-left: 20px">circumstances, the Dungeon Master might allow you to stay</p> <p style="margin-left: 20px">hidden as you approach a creature that is distracted, allowing</p> <p style="margin-left: 20px">you to gain advantage on an attack before you are seen.</p><p></p><p>Sentence 2 gives me handwaving leeway as a GM. Sigh. </p><p></p><p>Let's start with "5E is a turn-based game." This creates several complications, and adjudication is necessary to resolve dynamic events. </p><p>When you change the state of something on your turn, it usually stays that way unless you or someone else does something to change it again. </p><p></p><p>If Perception < Stealth, R1 (rogue) is hidden (position concealed). R1 is concealed if circumstances permit until the player says otherwise, or takes an action that ends being hidden. I'm pretty generous here. I assume that the fantasy rogue is clever enough to take advantage of their surroundings in ways that I, as a puny human, cannot. </p><p></p><p>If R1 is hidden, and they want to stay hidden as they move from point A to point B, it's possible as long as they move at a "slow pace". Whatever it takes. Creating distractions, waiting for the perceiver to blink or flinch. R1 can do it. </p><p></p><p>There's NO RULE in place that says if the perceiver moves, R1 can potentially lose the benefits of hiding. </p><p>If Perception < Stealth and the perceiver moves around the cover to "expose" R1, R1 REMAINS HIDDEN. Whatever it takes. If they have to move dynamically on their turn to climb straight up, or move around the cover, or blend into the cover. Whatever. </p><p></p><p>In the other circumstance of pop out and shoot, then duck back, I'm pretty sure I don't adhere to the default rules. </p><p>I think about it like this: </p><p>R1 can't hide when it is seen. </p><p>If R1 starts out hidden, and pops out, it's still hidden. </p><p>When R1 attacks, it ceases to be hidden. It's now a potential target. </p><p>Before R1 ducks out of sight again, it's seen. No Hide attempt allowed. </p><p>After it ducks behind cover, it's unseen, but not hidden. You can make a Hide attempt, but there will be no practical effect for a full round. The practical effect is your cover. </p><p></p><p>The reason I do this is because Move (to cover)>Hide(bonus)>Attack, while under continuous observation (barring cover) is a legitimate RAW tactic that makes no sense to me. </p><p></p><p></p><p>Thank goodness I don't have to deal with this scenario:</p><p></p><p>Illusionary Large boulder. </p><p>R1 uses it for cover and hides. </p><p>Perception < Stealth for everyone. R1 is hidden. </p><p>Boulder is dispelled. </p><p></p><p>I'd be forced to adjudicate that there's NOWHERE TO GO. No exit means no possibility of hiding. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="merwins, post: 7217651, member: 6829883"] I was pondering this same scenario yesterday and thanking my lucky stars that it hasn't come up yet. This isn't an easy adjudication. I'm going to be relying mostly on the following passage from PHB 177: [INDENT]When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check's total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence. . . . In combat, most creatures stay alert for signs of danger all around, so if you come out of hiding and approach a creature, it usually sees you. However, under certain circumstances, the Dungeon Master might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack before you are seen.[/INDENT] Sentence 2 gives me handwaving leeway as a GM. Sigh. Let's start with "5E is a turn-based game." This creates several complications, and adjudication is necessary to resolve dynamic events. When you change the state of something on your turn, it usually stays that way unless you or someone else does something to change it again. If Perception < Stealth, R1 (rogue) is hidden (position concealed). R1 is concealed if circumstances permit until the player says otherwise, or takes an action that ends being hidden. I'm pretty generous here. I assume that the fantasy rogue is clever enough to take advantage of their surroundings in ways that I, as a puny human, cannot. If R1 is hidden, and they want to stay hidden as they move from point A to point B, it's possible as long as they move at a "slow pace". Whatever it takes. Creating distractions, waiting for the perceiver to blink or flinch. R1 can do it. There's NO RULE in place that says if the perceiver moves, R1 can potentially lose the benefits of hiding. If Perception < Stealth and the perceiver moves around the cover to "expose" R1, R1 REMAINS HIDDEN. Whatever it takes. If they have to move dynamically on their turn to climb straight up, or move around the cover, or blend into the cover. Whatever. In the other circumstance of pop out and shoot, then duck back, I'm pretty sure I don't adhere to the default rules. I think about it like this: R1 can't hide when it is seen. If R1 starts out hidden, and pops out, it's still hidden. When R1 attacks, it ceases to be hidden. It's now a potential target. Before R1 ducks out of sight again, it's seen. No Hide attempt allowed. After it ducks behind cover, it's unseen, but not hidden. You can make a Hide attempt, but there will be no practical effect for a full round. The practical effect is your cover. The reason I do this is because Move (to cover)>Hide(bonus)>Attack, while under continuous observation (barring cover) is a legitimate RAW tactic that makes no sense to me. Thank goodness I don't have to deal with this scenario: Illusionary Large boulder. R1 uses it for cover and hides. Perception < Stealth for everyone. R1 is hidden. Boulder is dispelled. I'd be forced to adjudicate that there's NOWHERE TO GO. No exit means no possibility of hiding. :( [/QUOTE]
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