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"when circumstances are appropriate for hiding"
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<blockquote data-quote="Rodney Mulraney" data-source="post: 7217656" data-attributes="member: 6904821"><p>Elfcrusher, I fully appreciate the "cheesyness" of "Attack-Hide-Attack-Hide-Attack-Hide" from rogues - pesky rogues... but nerfing their class over it seems a bit harsh.</p><p></p><p>Also I get some people only want a roleplay rich game, and I think they are cool. Everyone is the master of their own games. I still feel sorry for rogues though - other classes don't have to score high on roleplaying to use the core mechanics of their classes, or be forced to multiclass because they lack imagination of story telling.</p><p></p><p>All these issues are effectively solved if as DMs we are upfront about how we are going to handle different classes in the pre-game session, so players can accept the challenge or choose a less stressful class before the actual game starts.</p></blockquote><p></p>
[QUOTE="Rodney Mulraney, post: 7217656, member: 6904821"] Elfcrusher, I fully appreciate the "cheesyness" of "Attack-Hide-Attack-Hide-Attack-Hide" from rogues - pesky rogues... but nerfing their class over it seems a bit harsh. Also I get some people only want a roleplay rich game, and I think they are cool. Everyone is the master of their own games. I still feel sorry for rogues though - other classes don't have to score high on roleplaying to use the core mechanics of their classes, or be forced to multiclass because they lack imagination of story telling. All these issues are effectively solved if as DMs we are upfront about how we are going to handle different classes in the pre-game session, so players can accept the challenge or choose a less stressful class before the actual game starts. [/QUOTE]
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