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General Tabletop Discussion
*Dungeons & Dragons
"when circumstances are appropriate for hiding"
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<blockquote data-quote="Ovinomancer" data-source="post: 7218534" data-attributes="member: 16814"><p>The designers intended the rules to allow you to hide every turn, and intentionally encouraged this for rogues. The designers ALSO intended that DMs would do the work at their own tables on how hiding works for them, and so intentionally designed in the bit about DMs having the final say on when it's appropriate to hide. The former is required to provide the broadest base support for hiding. The latter is requires for DMs to set their own benchmarks. </p><p></p><p>So, yes, the rules as written are intentionally designed to be very permissive for hiding.</p><p></p><p></p><p></p><p>But that's not generally true. Play a few rounds of a PvP FPS and you'll be quickly disabused of this notion. </p><p></p><p></p><p>The <a href="http://hitchhikers.wikia.com/wiki/Ravenous_Bugblatter_Beast_of_Traal" target="_blank">Ravenous Bugblatter Beast of Traal</a> isn't exactly the model you should be trying to emulate. </p><p></p><p>And why, if they didn't intend for rogues to be able to hide often (pursuant to DM ruling) would they have 1) made rogues have access to the stealth skill and expertise in it and 2) provided a mechanism where the rogue can attempt to hide as a bonus action starting at level 2? The mechanical design of rogues clearly indicates that hiding often is something they can do, if conditions permit (which is a DM call). The design of the rogue class clearly allows for attempting to hide every single round of combat they're in (if the conditions obtain, the rules and abilities of the rogue encourage hiding). Your intuition is a preference for how you want to play, not what the rules clearly are built to allow. </p><p></p><p>As for the way the designers play themselves, who cares? What they do at home is vanishingly unimportant. Maybe they play GURPS?</p><p></p><p></p><p></p><p></p><p>Alright, I'll bite, why is it cheesy for a rogue to hide and get hidden attacker benefits most turns?</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7218534, member: 16814"] The designers intended the rules to allow you to hide every turn, and intentionally encouraged this for rogues. The designers ALSO intended that DMs would do the work at their own tables on how hiding works for them, and so intentionally designed in the bit about DMs having the final say on when it's appropriate to hide. The former is required to provide the broadest base support for hiding. The latter is requires for DMs to set their own benchmarks. So, yes, the rules as written are intentionally designed to be very permissive for hiding. But that's not generally true. Play a few rounds of a PvP FPS and you'll be quickly disabused of this notion. The [URL="http://hitchhikers.wikia.com/wiki/Ravenous_Bugblatter_Beast_of_Traal"]Ravenous Bugblatter Beast of Traal[/URL] isn't exactly the model you should be trying to emulate. And why, if they didn't intend for rogues to be able to hide often (pursuant to DM ruling) would they have 1) made rogues have access to the stealth skill and expertise in it and 2) provided a mechanism where the rogue can attempt to hide as a bonus action starting at level 2? The mechanical design of rogues clearly indicates that hiding often is something they can do, if conditions permit (which is a DM call). The design of the rogue class clearly allows for attempting to hide every single round of combat they're in (if the conditions obtain, the rules and abilities of the rogue encourage hiding). Your intuition is a preference for how you want to play, not what the rules clearly are built to allow. As for the way the designers play themselves, who cares? What they do at home is vanishingly unimportant. Maybe they play GURPS? Alright, I'll bite, why is it cheesy for a rogue to hide and get hidden attacker benefits most turns? [/QUOTE]
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"when circumstances are appropriate for hiding"
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