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"when circumstances are appropriate for hiding"
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<blockquote data-quote="Ovinomancer" data-source="post: 7218674" data-attributes="member: 16814"><p>The FOV (field of view) in an FPS is artifically widened and roughly corresponds to a normal person's FOV with peripheral vision. You actually have better situational awareness due to FOV in an FPS than with normal eyesight. The biggest difference is the loss of the natural attraction to motion, which is hampered by the 2-D representation.</p><p></p><p>But, yeah, claiming that you usually are aware of everything around you is bogus. Tunnel vision is an often sighted issue with high stress environments, so much that soldiers are given training to avoid the traps of tunnel vision in combat because it tends to have lethal consequences.</p><p></p><p>If you're looking often in multiple directions, your ability to notice detail is significantly weakened.</p><p></p><p>I'm a bit flabbergasted you're actually trying to argue that 360 degree high awareness is something that is common, or even possible, in real life. </p><p></p><p>Nice cut of the entire middle, and meaty, rules part of my response to you, btw. Should I take that as agreement, or tabling?</p><p></p><p></p><p></p><p>You can't explain why you think something is cheesy, so I just need to take your word that it is, and that this is why rogues shouldn't hide in combat? Strong.</p><p></p><p>And there are a bunch of archer rogues archetypes that aren't dual wielding x-bows. I've had three archer rogues in my campaign, and zero dual x-bow wielders. The potential existence of dual x-bow wielding rogues does not make a rogue with a shortbow cheesy by association. Let's not tar with the broadest brushes.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7218674, member: 16814"] The FOV (field of view) in an FPS is artifically widened and roughly corresponds to a normal person's FOV with peripheral vision. You actually have better situational awareness due to FOV in an FPS than with normal eyesight. The biggest difference is the loss of the natural attraction to motion, which is hampered by the 2-D representation. But, yeah, claiming that you usually are aware of everything around you is bogus. Tunnel vision is an often sighted issue with high stress environments, so much that soldiers are given training to avoid the traps of tunnel vision in combat because it tends to have lethal consequences. If you're looking often in multiple directions, your ability to notice detail is significantly weakened. I'm a bit flabbergasted you're actually trying to argue that 360 degree high awareness is something that is common, or even possible, in real life. Nice cut of the entire middle, and meaty, rules part of my response to you, btw. Should I take that as agreement, or tabling? You can't explain why you think something is cheesy, so I just need to take your word that it is, and that this is why rogues shouldn't hide in combat? Strong. And there are a bunch of archer rogues archetypes that aren't dual wielding x-bows. I've had three archer rogues in my campaign, and zero dual x-bow wielders. The potential existence of dual x-bow wielding rogues does not make a rogue with a shortbow cheesy by association. Let's not tar with the broadest brushes. [/QUOTE]
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