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Community
General Tabletop Discussion
*Dungeons & Dragons
"when circumstances are appropriate for hiding"
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<blockquote data-quote="Ovinomancer" data-source="post: 7219058" data-attributes="member: 16814"><p>The rules list a few things that count as 'coming out of hiding'. Leaving/losing your concealment/cover, for one, with rare exception as noted. Making a loud noise. Attacking (after the fact), unless you have skulker, and then successfully attacking (again, after the fact). That's clearly not a comprehensive list, but it sets a number of clear benchmarks that guide a path towards what might and might not count as coming out of hiding.</p><p></p><p>The 'leave hiding and approaching' bit falls under the first category -- leaving/losing your concealment/cover. The 'approaching' is interesting, though, because it implies that just leaving cover/concealment isn't always sufficient -- if you're moving between cover/concealment locations, for instance, as long as it's not approaching an observer, it seems you may be okay.</p><p></p><p>But, all of that said, those seem like pretty obvious and lenient conditions for hiding -- essentially, don't do anything that will obviously get you noticed, like jump out and run at someone, or shout, or shoot at someone, because then everyone will notice. I'm not seeing anything in there that indicates, in any way, that there are very tight conditions for maintaining hiding. As always, though, the appropriateness of hiding is up to the DM, so these conditions can be significantly tightened by a DM and still be good to go. Again, I fall back on the system has to be written as leniently as possible so the DM can pull in the slack. It's far easier to pull in the slack by adding DM arbitration than rewriting rules to allow more slack. The designers have followed the former path in a number of areas in 5e, so I don't think hiding is going to be the exception.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7219058, member: 16814"] The rules list a few things that count as 'coming out of hiding'. Leaving/losing your concealment/cover, for one, with rare exception as noted. Making a loud noise. Attacking (after the fact), unless you have skulker, and then successfully attacking (again, after the fact). That's clearly not a comprehensive list, but it sets a number of clear benchmarks that guide a path towards what might and might not count as coming out of hiding. The 'leave hiding and approaching' bit falls under the first category -- leaving/losing your concealment/cover. The 'approaching' is interesting, though, because it implies that just leaving cover/concealment isn't always sufficient -- if you're moving between cover/concealment locations, for instance, as long as it's not approaching an observer, it seems you may be okay. But, all of that said, those seem like pretty obvious and lenient conditions for hiding -- essentially, don't do anything that will obviously get you noticed, like jump out and run at someone, or shout, or shoot at someone, because then everyone will notice. I'm not seeing anything in there that indicates, in any way, that there are very tight conditions for maintaining hiding. As always, though, the appropriateness of hiding is up to the DM, so these conditions can be significantly tightened by a DM and still be good to go. Again, I fall back on the system has to be written as leniently as possible so the DM can pull in the slack. It's far easier to pull in the slack by adding DM arbitration than rewriting rules to allow more slack. The designers have followed the former path in a number of areas in 5e, so I don't think hiding is going to be the exception. [/QUOTE]
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"when circumstances are appropriate for hiding"
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