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General Tabletop Discussion
*Dungeons & Dragons
"when circumstances are appropriate for hiding"
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<blockquote data-quote="merwins" data-source="post: 7219674" data-attributes="member: 6829883"><p>5E is an incomplete ruleset. Just like every other RPG. </p><p>A perfectly ruled RPG would be unplayable. You'd spend all your time looking up rules and have no time left for play. </p><p>"All" as opposed to "a lot of". Irony! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>There are NO rules in place for how, once successfully hidden, you become unhidden, EXCEPT by voluntarily relinquishing your hidden-ness or after you make an attack roll. </p><p>There are NO rules for how to conceal yourself from any senses except vision and hearing. How do you hide from Tremorsense? Or Blindsight? Adjudication is required. </p><p></p><p>How is the DM to adjudicate the detection of hidden characters when a druid shapeshifts into a dog or wolf? A perception check? What makes the druid's smell-based perception any better in dog form? There are some creative approaches from Google search, but no explicit rules. </p><p></p><p>I listened to the Crawford podcast up until he said "foil-age" instead of "fo-lee-age". Gakh. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Anyway, in that segment, which starts at about 39:30, my belief is that they're simply adjudicating scenarios for the next 2-3 minutes. (Cuz they say so.) They are not applying rules that can be quoted from the 5E books. If Crawford's interpretation works for you, fantastic. It doesn't help anyone who only has the books. </p><p></p><p>The best I'm able to infer about designer intent for hiding (from that segment of the podcast) is that hiding emphasizes a dependence on location. It should have been obvious to me before since they repeatedly talk about "giving away your position." </p><p></p><p>Still, this opens the can of worms where, if you move, you're required to make another Stealth check to hide again. They actually discourage this approach in favor of having your hide roll stand until you're discovered or you relinquish your hidden-ness. There's a contradictory mindset there that I attribute to a need to streamline play.</p></blockquote><p></p>
[QUOTE="merwins, post: 7219674, member: 6829883"] 5E is an incomplete ruleset. Just like every other RPG. A perfectly ruled RPG would be unplayable. You'd spend all your time looking up rules and have no time left for play. "All" as opposed to "a lot of". Irony! :) There are NO rules in place for how, once successfully hidden, you become unhidden, EXCEPT by voluntarily relinquishing your hidden-ness or after you make an attack roll. There are NO rules for how to conceal yourself from any senses except vision and hearing. How do you hide from Tremorsense? Or Blindsight? Adjudication is required. How is the DM to adjudicate the detection of hidden characters when a druid shapeshifts into a dog or wolf? A perception check? What makes the druid's smell-based perception any better in dog form? There are some creative approaches from Google search, but no explicit rules. I listened to the Crawford podcast up until he said "foil-age" instead of "fo-lee-age". Gakh. :) Anyway, in that segment, which starts at about 39:30, my belief is that they're simply adjudicating scenarios for the next 2-3 minutes. (Cuz they say so.) They are not applying rules that can be quoted from the 5E books. If Crawford's interpretation works for you, fantastic. It doesn't help anyone who only has the books. The best I'm able to infer about designer intent for hiding (from that segment of the podcast) is that hiding emphasizes a dependence on location. It should have been obvious to me before since they repeatedly talk about "giving away your position." Still, this opens the can of worms where, if you move, you're required to make another Stealth check to hide again. They actually discourage this approach in favor of having your hide roll stand until you're discovered or you relinquish your hidden-ness. There's a contradictory mindset there that I attribute to a need to streamline play. [/QUOTE]
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